Mount Doom

A place to discuss other TRIUMPH! battlefield features
User avatar
David Kuijt
Grand Master WGC
Posts: 635
Joined: Wed Dec 07, 2016 4:44 pm
Location: MD suburbs of Washington DC

Mount Doom

Postby David Kuijt » Sun Jan 29, 2017 12:24 pm

Okay, this is a question for the collective. This is a project from several years back resurfacing.

I want to build a volcano as a base/stronghold/terrain feature for two armies, my Fire Elemental army and my army of Mordor (for Mount Doom / Orodruin ).

Here's an image of one of my Fire Elemental stands (prepainted transparent plastics -- the only work was in the custom basing):
Image

I'm going to be using colored silk for the flames coming out of the volcano top, as is done here:
http://i01.i.aliimg.com/img/pb/147/964/445/445964147_816.jpg

I've got a couple of spare computer fans to drive the thing.

Now here's the question:

How do I hook up one or more 9V batteries to run the computer fans? The 9V batteries are DC. I read that computer fans are sometimes 5v and sometimes 12v -- how will that modify what I need to hook it up by batteries?
DK

Rod
Sergeant
Posts: 326
Joined: Mon Dec 12, 2016 3:29 pm

Re: Mount Doom

Postby Rod » Sun Jan 29, 2017 1:13 pm

David,
Nothing special is required, it just means your 5v fan will run faster than intended... your 12v slower.

You can put resistors inline to reduce the speed, might impact battery life. Diodes will reduce the voltage without the drain.
Rod
Last edited by Rod on Sun Jan 29, 2017 1:16 pm, edited 1 time in total.

Rod
Sergeant
Posts: 326
Joined: Mon Dec 12, 2016 3:29 pm

Re: Mount Doom

Postby Rod » Sun Jan 29, 2017 1:15 pm

I have an old Laptop I was about to throw away... I should check and see what condition the fan is in?

You will want a small one :)

User avatar
David Kuijt
Grand Master WGC
Posts: 635
Joined: Wed Dec 07, 2016 4:44 pm
Location: MD suburbs of Washington DC

Re: Mount Doom

Postby David Kuijt » Sun Jan 29, 2017 2:29 pm

Rod wrote:I have an old Laptop I was about to throw away... I should check and see what condition the fan is in?

You will want a small one :)


I think I have three fans already.
DK

User avatar
David Kuijt
Grand Master WGC
Posts: 635
Joined: Wed Dec 07, 2016 4:44 pm
Location: MD suburbs of Washington DC

Re: Mount Doom

Postby David Kuijt » Sun Jan 29, 2017 2:32 pm

Rod wrote:David,
Nothing special is required, it just means your 5v fan will run faster than intended... your 12v slower.


Ah, perfect. Would one 9v battery be enough?

Rod wrote:You can put resistors inline to reduce the speed, might impact battery life. Diodes will reduce the voltage without the drain.


I don't care about all that stuff. The batteries are only going to be running for a few hours a year; if I have to replace them every year or two I won't care in the least.

The only real requirement is having an awesome Mount Doom with flames.

Although maybe I should have space inside for a pyrex beaker of dry ice, so it can have smoke as well.
DK

Rod
Sergeant
Posts: 326
Joined: Mon Dec 12, 2016 3:29 pm

Re: Mount Doom

Postby Rod » Sun Jan 29, 2017 5:06 pm

One battery will certainly power up the fan....

I am just not sure how long it would run? Depends on Current draw.

Actually you should check out the smoke units used in model railroads? That might be interesting.

Rod
Sergeant
Posts: 326
Joined: Mon Dec 12, 2016 3:29 pm

Re: Mount Doom

Postby Rod » Sun Jan 29, 2017 5:34 pm

Another option is the tea light smoke effects we use for Bolt Action to mark knocked out vehicles.

The tea lights blink and give a pretty good impression of a burning vehicle with the appropriately painted stuffing.

Good video showing the effect:
https://www.youtube.com/watch?v=q8_FdCCgjcw

User avatar
David Kuijt
Grand Master WGC
Posts: 635
Joined: Wed Dec 07, 2016 4:44 pm
Location: MD suburbs of Washington DC

Re: Mount Doom

Postby David Kuijt » Sun Jan 29, 2017 9:14 pm

Those are pretty nice. I've got something similar set up in the belly of the golden pagan idol for my witch doctor's hut in my Darkest Africa army. Real smoke (dry ice) would be cooler, though, and would scale up better for the really big volcano needed (it has to dominate the battlefield).
DK

User avatar
David Kuijt
Grand Master WGC
Posts: 635
Joined: Wed Dec 07, 2016 4:44 pm
Location: MD suburbs of Washington DC

Re: Mount Doom

Postby David Kuijt » Sun Jan 29, 2017 9:26 pm

Rod wrote:Actually you should check out the smoke units used in model railroads? That might be interesting.


I'm using "fire flicker" lighting systems (in the aforementioned Golden Pagan Idol) based on model railroads. I suspect that model railroads are going to be trickle-smoke for the volcano, rather than big smoke.

Go big or go home, when you're doing Orodruin. I looked up chemical concoctions for making your own volcanic eruptions (ammonium dichromate, for example), but they would almost certainly be illegal inside a gaming convention. See below:

https://www.youtube.com/watch?v=Ula2NWi3Q34
DK

Rod
Sergeant
Posts: 326
Joined: Mon Dec 12, 2016 3:29 pm

Re: Mount Doom

Postby Rod » Mon Jan 30, 2017 1:36 am

Little too realistic :)


Return to “Camps, Scratch-building and Modeling”

Who is online

Users browsing this forum: No registered users and 0 guests