Terrain and troop type cards
Terrain and troop type cards
Hi guys,
I'm posting this just in case someone finds it useful.
I've noticed that once you're familiar with a given army and its factors, you barely have to reference anything at all during a game. Which is great! Pre-battle setup however definitely requires to check tables etc... Of course WGC's terrain cards would help immensely (I'm still using the D66 roll with my printed PDF copy), but even then I'd need to have the terrain types table at hand. Also, when introducing new players to the game, explaining the rules for all terrain types might be slow and/or confusing.
So I've put together these terrain-type cards, which contain all the information you need to prepare the battlefield (number of pieces per 2D6 result, coast allowed/NA, terrain types and effects). I've themed them for the two armies we're using at the moment, but of course one could make a generic set with no fluff.
In the same vein, I've noticed that explaining the rule basics is very straightforward and quick. What takes time to explain and/or internalize to the point where you don't need to look up anything during a game are all the exceptions per troop type (i.e. mostly the combat results exceptions). So I've prepared some troop-type cards which (I think) contain all the pieces of information I might forget in the heat of the battle. As you can see, even a 'complicated' troop type like Skirmishers can be condensed in this format. They're not army-themed at the moment, for two reasons: I want to test them first, and I think adding themed images/symbols might make them less readable. One advantage of these cards, I think, is that you'd just need to bring to the table those corresponding to troop types actually fighting on table. No information overload for newbies, and no more scanning through war wagons exceptions while fighting at Chaeronea !
If you're interested, I have the .svg templates for both types of cards.
I'm posting this just in case someone finds it useful.
I've noticed that once you're familiar with a given army and its factors, you barely have to reference anything at all during a game. Which is great! Pre-battle setup however definitely requires to check tables etc... Of course WGC's terrain cards would help immensely (I'm still using the D66 roll with my printed PDF copy), but even then I'd need to have the terrain types table at hand. Also, when introducing new players to the game, explaining the rules for all terrain types might be slow and/or confusing.
So I've put together these terrain-type cards, which contain all the information you need to prepare the battlefield (number of pieces per 2D6 result, coast allowed/NA, terrain types and effects). I've themed them for the two armies we're using at the moment, but of course one could make a generic set with no fluff.
In the same vein, I've noticed that explaining the rule basics is very straightforward and quick. What takes time to explain and/or internalize to the point where you don't need to look up anything during a game are all the exceptions per troop type (i.e. mostly the combat results exceptions). So I've prepared some troop-type cards which (I think) contain all the pieces of information I might forget in the heat of the battle. As you can see, even a 'complicated' troop type like Skirmishers can be condensed in this format. They're not army-themed at the moment, for two reasons: I want to test them first, and I think adding themed images/symbols might make them less readable. One advantage of these cards, I think, is that you'd just need to bring to the table those corresponding to troop types actually fighting on table. No information overload for newbies, and no more scanning through war wagons exceptions while fighting at Chaeronea !
If you're interested, I have the .svg templates for both types of cards.
Re: Terrain and troop type cards
That looks fabulous!
Interested? Indeed!!!
Interested? Indeed!!!
- David Kuijt
- Grand Master WGC
- Posts: 1488
- Joined: Wed Dec 07, 2016 4:44 pm
- Location: MD suburbs of Washington DC
Re: Terrain and troop type cards
Those are awsome! Well done!
Re: Terrain and troop type cards
Markus - your terrain cards are very elegant and add colour to the setup phase of the game! I will certainly try to imitate your work
Re: Terrain and troop type cards
Thanks Maerk... I can send you the .svg files if you want to use the template. I prepare all my game aids with Inkscape, which is a 100% free, open-source Adobe Illustrator alternative. Reasonably easy to use. Can't beat the price
Re: Terrain and troop type cards
I'd like to get a hold of those .svg files as well. I'm planning a campaign and it would be cool to have a card for each territory. I also use inkscape - a bit difficult to learn at first but super powerful once you understand it - I'm about half way there
Kevin
- David Kuijt
- Grand Master WGC
- Posts: 1488
- Joined: Wed Dec 07, 2016 4:44 pm
- Location: MD suburbs of Washington DC
Re: Terrain and troop type cards
We need to talk, Kevin -- I've used inkscape to play Triumph games online (with honor-system dice rolling using random.org). My main opponent (Rod) doesn't like inkscape as well as I do, but I'd like to get some more games in. And maybe playtest some Fantasy Triumph.
DK
Re: Terrain and troop type cards
Hi guys,
I've tried to attach the '.svg' files here, but it's not an allowed file type... But look, '.zip' apparently is. Let me know if it works!
PS - I've just done geography/unit recap cards for (pseudo-)Plataea at the moment, so that's what you'll find in the archive ATM
I've tried to attach the '.svg' files here, but it's not an allowed file type... But look, '.zip' apparently is. Let me know if it works!
PS - I've just done geography/unit recap cards for (pseudo-)Plataea at the moment, so that's what you'll find in the archive ATM
Re: Terrain and troop type cards
Thanks Markus, if you are on the FB page you can try sharing them there as well.