Excellent.
What you describe certainly goes on -- I'd never say otherwise. The first question I ask when teaching new players Triumph! at the walkup events is "have you ever played Ancients before?" If so, I ask which system, then launch into a short prepared section based on whether their past experience is AdG, FoG, Warrior, DBx, skirmish gaming, whatever. If they've never played Ancients before, my teaching approach is entirely different. At least half the people who participate in our Epic Battle Walkups have never played Ancients before.Bill Hupp wrote: ↑Thu Apr 04, 2019 4:29 amI think the only point of disagreement is a belief on my part that people commonly use a practical 'anchoring' technique in their thinking. For gamers it is anchoring from one game system to another. You may to be less of a rules and period junky than some of us, certainly than me. If I couldn't anchor from one system to another and analogize in game terms it would really slow me down.
To try and frame Triumph participation in terms of a dependency ('anchor', in your nomenclature) on any particular game is a poor marketing strategy -- our aim is to add new players to the Ancients gaming pool (lots of players who have never tried Ancients before, and have no experiential 'anchor' in Ancients). We don't want to restrict our playing pool to a fraction of an aging audience with experience in a Legacy game that is no longer being played (DBM, DBA2.2, DBA 2.2+), that never was very successful on this continent (FoG, DBMM, DBA 3.0), or that is aging and shrinking (AdG, some other games).
So I agree with you -- people use the sort of anchor you describe. And I teach the game to them depending upon which games they have played in the past. But I do not, should not, assume such an anchor in the minds of Triumph players -- new players, new to Ancients, will be the life blood of the hobby moving forward.