Search found 22 matches

by El' Jocko
Wed Aug 15, 2018 4:15 pm
Forum: General Rules Discussion
Topic: Camps
Replies: 10
Views: 534

Re: Camps

Hi Bill - Sorry for this long winded response. But I hope you'll indulge me as I pontificate on game design. ;) In addition to the historical aspects, I wanted to go into the game play aspects of the camp rules. This is something we should probably post someplace, since it's really a design note kin...
by El' Jocko
Fri Jul 20, 2018 9:57 pm
Forum: Rules Questions
Topic: Shooting at generals
Replies: 3
Views: 223

Re: Shooting at generals

Am I blind, or has the +1 for general's getting shot at disappeared? You are correct. With the new shooting rules, we felt that the tactical factor for the general was no longer applicable. And we've been keen to remove things where we could in an attempt to keep the game as simple as possible. I s...
by El' Jocko
Sat Jul 07, 2018 7:11 pm
Forum: Product Discussion - Ask questions and talk about WGC Products
Topic: Triumph v1.0 Official Release
Replies: 5
Views: 497

Re: Triumph v1.0 Official Release

Changes in Triumph v1.0 RULES CHANGES: 1. Center deployment replaces deploying battle line troops in center third of game board. - Must deploy 24 points of troops in center third of game board - Choose from these categories, in order until you reach 24 points: a. Main army battle line troops (except...
by El' Jocko
Thu Jul 05, 2018 3:03 pm
Forum: Product Discussion - Ask questions and talk about WGC Products
Topic: Triumph v1.0 Official Release
Replies: 5
Views: 497

Triumph v1.0 Official Release

TRIUMPH VERSION 1.0 IS HERE!!! We are pleased to announce that the official release of Triumph v1.0 is now available on Wargame Vault! Triumph v1.0 This is a free PDF download for anyone who purchased a copy of the Early Access Edition. The most notable change in this final version is in the way tha...
by El' Jocko
Fri Mar 23, 2018 9:09 pm
Forum: Event and Tournament Results
Topic: Cold Wars 2018 Results
Replies: 5
Views: 853

Re: Cold Wars 2018 Results

Friday Night 15mm Open Tournament Results Spencer G (Later Graeco-Bactrian) 243 David K (Later German Medieval Princes) 241 Alex B (Feudal English) 240 Scott K (Order of St John) 234 Rod C (Early Russian) 223 Brian H (Early Crusader) Jon B (Numidian) Larry W (Feudal German Princes) Mike D (Middle As...
by El' Jocko
Thu Mar 22, 2018 2:15 pm
Forum: Rules Questions
Topic: How to measure command distance?
Replies: 3
Views: 607

Re: How to measure command distance?

Jack, what if the guy on the far end of the group decides to separate and move individually? +1 pip right? That's right. When moving as a single stand, that stand must start within the command distance of the general or the move costs +1. When moving as a group, at least one stand that is moving as...
by El' Jocko
Wed Mar 21, 2018 7:41 pm
Forum: Rules Questions
Topic: How to measure command distance?
Replies: 3
Views: 607

Re: How to measure command distance?

What does it mean for a group of stands to be in command distance? Is it that any part of the group is within command distance of any part of the general, even if some of the stands in the group are beyond command distance? The rules for determining line of sight for command are pretty clear, but I...
by El' Jocko
Wed Mar 21, 2018 7:38 pm
Forum: Rules Questions
Topic: Group move in difficult terrain : cost in CP ?
Replies: 18
Views: 2722

Re: Group move in difficult terrain : cost in CP ?

Just a note: I am reading the Jan 2018 version of the rules and 30.4 still talks about spending a CP per stand rather than per column. Is this intended? The intent is to count command points as if part of a column where appropriate. I'll modify the text to include something along the lines of "...a...
by El' Jocko
Thu Jan 18, 2018 3:33 pm
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 25
Views: 2816

Re: New Shooting Rules

Salutations, gentlefolk ! Noted the bad news for balistarii in the new rules. A - Artillery beating Elephants no longer leaves them shattered and dead; now only makes them recoil. [snip] Artillery shooting at Elephants used to be a +4 to +5, so the shatter made sense. But now Artillery shooting at ...
by El' Jocko
Thu Jan 18, 2018 3:19 pm
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 25
Views: 2816

Re: New Shooting Rules

jdesmond wrote:Salutations, gentlefolk !

May I suggest that you probably want to rewrite part 68.1 (top of left column, p.26).
Good catch. I missed that bit. Will definitely fix that for the final release.

- Jack