Battle Card Protected Camp says +2 in addition to normal camp factors does that mean it's +2 and +2?
Or
Is it a +2 plus cost of defending unit instead of the +1 plus cost of defending unit?
Setup my Skirmishers was confused and moved behind 2 of my Pike units in line at an angle. Both Pike units had to Fall Back from their combats. Since the Skirmishers was at an angle neither Pike could make a full Fall Back move and were destroyed.
Or
Could the Pikes have passed thru the Skirmishers?
Last one an column with 4 open order units, lead unit is forced to Fall Back, it can pass thru the 1st unit behind it but the space behind it was occupied by the 3rd unit into the column so the lead unit is destroyed, correct?
Thanks for the help!
Fall Back and Proctected camps
- David Kuijt
- Grand Master WGC
- Posts: 1488
- Joined: Wed Dec 07, 2016 4:44 pm
- Location: MD suburbs of Washington DC
Re: Fall Back and Proctected camps
I'm not sure I understand your question.
Per rule 72.1 and 72.2 (page 37 of the rulebook), Camps have a +2 combat factor without garrison, and a (Garrison Point Cost) +1 combat factor if they are garrisoned.
Add two to that and you have the combat factors of a Fortified Camp.
Dead. Per 81.1, a stand can only pass through if ALL the conditions were met (81.1.a, 81.1.b, c, and d.). 81.1.a was not met (they were not facing the same way) so the pike are dead, dead, dead. Also dead.CoachB wrote: ↑Mon Sep 20, 2021 12:12 amSetup my Skirmishers was confused and moved behind 2 of my Pike units in line at an angle. Both Pike units had to Fall Back from their combats. Since the Skirmishers was at an angle neither Pike could make a full Fall Back move and were destroyed.
Or
Could the Pikes have passed thru the Skirmishers?
Nope. 82.3.d says "no more than 3 stands are being pushed back." If the front one of a column of 4 is forced to Fall Back, then you have one Fall Back and three Pushed Back, which is allowed. The front guy is a Fall Back stand (subject to a combat result) not a Pushed Back stand (which are not involved in combat).
DK
Re: Fall Back and Proctected camps
My bad I meant Fortified Camp.
So if I put a skirmish unit in a Fortified Camp, what would its combat factor be?
If a open order unit must Fall Back, it pushes other Open order units instead of passing thru them?
So if I put a skirmish unit in a Fortified Camp, what would its combat factor be?
If a open order unit must Fall Back, it pushes other Open order units instead of passing thru them?
- David Kuijt
- Grand Master WGC
- Posts: 1488
- Joined: Wed Dec 07, 2016 4:44 pm
- Location: MD suburbs of Washington DC
Re: Fall Back and Proctected camps
Hm. I thought I was clear. I said:
So here it is step by step, for clarity.DK wrote:Per rule 72.1 and 72.2 (page 37 of the rulebook), Camps have a +2 combat factor without garrison, and a (Garrison Point Cost) +1 combat factor if they are garrisoned.
Add two to that and you have the combat factors of a Fortified Camp.
- If you put a skirmish unit in a Fortified Camp, that is a garrison
- Per 72.2, as said above, camps normally have a combat factor of (Garrison Point Cost) +1 if garrisoned
- Skirmishers are 3pt stands.
- 3+1 is 4. So a NORMAL camp with a Skirmisher unit as the garrison has a +4 combat factor.
- Fortified Camp is +2 from that.. 4+2 is six.
- That gives a +6 combat factor for a Fortified Camp with a Skirmisher garrison.
No. Why do you think so? I'm not asking to be snide -- we can't make the rules more clear if we don't see where misunderstandings arise.
Read section 82.1.a. It can only push back if it can't pass through them. To rephrase: if it can pass through, it must do so. OTHERWISE, it tries to push them back. If it can't do that, it's dead.
DK