Orcs

Discussion of the upcoming fantasy version of TRIUMPH!
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Rod
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Orcs

Post by Rod » Mon Oct 09, 2017 2:40 pm

Working on these for Fall In. Doing them as Warband mostly.
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David Kuijt
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Re: Orcs

Post by David Kuijt » Tue Oct 10, 2017 12:05 am

They're a little ... green, don't you think? :mrgreen:
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Gregorius
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Re: Orcs

Post by Gregorius » Tue Oct 10, 2017 12:23 am

Perhaps suffering from Mal de Mer.

Cheers,
Greg in the antipodes.
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David Kuijt
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Re: Orcs

Post by David Kuijt » Tue Oct 10, 2017 3:42 am

Gregorius wrote:Perhaps suffering from Mal de Mer.
It is true that Orcs are widely known for their poor nautical ability. Perhaps all of them have just gotten off a small fishing trawler in the North Sea (or Orcish equivalent).
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Andreas Johansson
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Re: Orcs

Post by Andreas Johansson » Tue Oct 10, 2017 8:12 am

David Kuijt wrote: It is true that Orcs are widely known for their poor nautical ability. Perhaps all of them have just gotten off a small fishing trawler in the North Sea (or Orcish equivalent).
I get this terrible impulse to do an army of Orcadian Orcs.
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Rod
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Re: Orcs

Post by Rod » Tue Oct 10, 2017 1:58 pm

Exactly, they are green refugees:

"
Orc Warbands being based for the GT Fall In Game "A New Alliance"... These poor Orcs were driven from their homeland by the Antigo faction which believes true Orcs cannot be green. In search of a new homeland they face many dangers including the ruthless Human and Elf alliance which seeks to keep these refugees from settling in their lands.
"

The Antigo (Anti-Green Orc) faction is building in the Orc homelands, trying to drive out all green orcs as being of impure blood.
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Rod
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Re: Orcs

Post by Rod » Wed Nov 01, 2017 3:01 pm

Orc commands, Red Hand, White Mountain, and Yellow Knife Clans:
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Bill Hupp
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Re: Orcs

Post by Bill Hupp » Thu Nov 02, 2017 8:09 pm

I am just going to think of them as poor MSU Spartans. :mrgreen:
Bill Hupp
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