Post
by David Schlanger » Wed Jul 05, 2017 1:09 pm
Here are the Battle Cards for this event (please post any questions):
1. Deployment Dismounting
Cost: ½ per stand (round up); cost is limited to 3 points maximum (even if more than 6 stands of troops may dismount). If this ability is taken and the two stand types are of different costs, the base cost (before the modification here) is the greater of the two costs. For example, a stand of Bad Horse that can dismount as Elite Foot costs 4.5 points (round up).
This is an “All or None” ability – you must purchase the ability for all such stands or for none of them. If two different troop types have this ability (for example, men-at-arms in the HYW English army, or Hobilars in the same HYW English army) then it may be purchased for one troop type and not for the other, but if it is (for example) purchased for any Hobilars, it must be purchased for all Hobilars.
The choice to use this ability is made at deployment.
Rules Change: troop stands may be deployed as either their mounted or dismounted type, at the owner’s choice. Stands may not dismount at any other point in the game.
2. Mid-battle Dismounting
Cost: 1 per stand; cost is limited to 6 points maximum (even if more than 6 stands of troops may dismount). If this ability is taken and the two stand types are of different costs, the base cost (before the modification here) is the greater of the two costs. For example, a stand of Bad Horse that can dismount as Elite Foot costs 5 points (round up).
This is an “All or None” ability – you must purchase the ability for all such stands or for none of them. If two different troop types have this ability (for example, men-at-arms and/or hobilars in the HYW English army) then it may be purchased for one troop type and not for the other, but if it is (for example) purchased for any hobilars, it must be purchased for all of them.
The choice to use this ability may be made at deployment, or afterwards as described below.
Rules Change: stands may dismount at deployment, or may choose to dismount as a normal single stand (non-group) move so long as it is not in combat or overlap. No other movement occurs as part of this move. Replace the mounted stand with a stand of its foot type. The front of the stand remains in place.
Converting from a mounted stand to a foot stand changes their base depth; if a group or column including such troops converts, shift stands forward like a compressed accordion so the group is still a group after the conversion is complete [insert reference to an explanatory picture here]
3. Supporting Bowmen
Cost: none (this is a free army ability, so long as the other conditions below are met)
Some bowmen (stands of Skirmishers, Bow Levy, or in rare cases Archers) in the army may be deployed in two ways: either as separate stands (as normal), or split up in support, to give a number of other stands in the army particular reinforcement.
The decision to use this ability is made at deployment. In subsequent battles in the same event, the owner may choose
differently.
Supporting Bowmen may only be used to protect particular stands as noted in the army lists as “Supportable”.
If the owner decides to deploy these stands as “Supporting Bowmen,” one stand removed will protect (support) as many stands of Supportable troops as the point value of the removed stand. So one stand of Skirmishers removed will support three Supportable stands; one stand of Bow Levy will support two, and one stand of Archers will protect four. Removed stands of skirmishers/bow levy are not casualties – they merely do not appear in the current battle as separate stands. They may not be reconstituted as separate stands during that battle. The supporting bowmen are attached to the supported type throughout the battle and do not appear separately; they share the fate of their supported type and in all respects act as part of the supported stand for that battle.
All of the protected type must receive attached bowmen or none of them; it is not possible to have some protected by supporting bowmen and some not. If the owner does not have sufficient skirmishers or bow levy to protect all stands of the supportable type, he cannot use this ability. For example, two skirmishers removed will protect six Heavy Foot. If the army had seven Heavy Foot of the Supportable type, this ability could not be used.
Rules Change: Supportable stands protected by Supporting Bowmen in the current battle fight at +1 combat against Warband, Warrior, and all mounted types.
4. Mobile Infantry
Cost: ½ per stand, round up.
Stands may start the game in mobile form (on a square base) or in their normal foot form, chosen at deployment.
Rules Change: While in mobile form stands function as follows:
• Movement is 6mu in open terrain and 3mu in difficult terrain.
• Archers or Pavises may not engage in missile combat (except as targets) while in mobile form.
• May not move within 4mu of enemy. If they start a bound within 4mu of enemy they may only dismount (permanently losing their conveyance) as a 1 command-point group move.
• If they are given movement commands while riding (while in mobile mode) they may dismiss their conveyance at the end of that move at no cost. Replace their Mobile form with a normal stand for that troop type. Movement on the turn of dismounting is at the mounted movement rate above.
• If attacked while in mobile mode the stand fights as its infantry type but with a -1 combat modifier. If it suffers a negative combat result then it is converted to the normal foot type after all required results (including any required fall-back
etc.) are completed.
Converting from a Mobile Infantry base to their normal infantry base changes their base depth; if a group or column including such troops converts, shift stands forward like a compressed accordion so the group is still a group after the conversion is complete.
5. Separated Valets
Cost: 0. Any stands that use this ability are already paying for dismounting.
Rules Change: Two stands of Knights that can dismount as Elite Foot (Burgundian mixed men-at-arms and valets) are replaced by a single stand of Elite Foot (Burgundian dismounted men-at-arms) and one stand of Javelin Cavalry (separately deployed valets). The Elite Foot is Battleline, the Javelin Cavalry is not.
The decision of whether to use this ability must be made at deployment time, when Battleline troops are deployed.
6. Standard Wagons
Cost: none (this is a free army ability, so long as the other conditions below are met)
Rules Change:
• the camp is depicted as a rectangular base 2mu in depth and 4-6mu wide with a Carroccio or other standard wagon modeled on the base.
• the camp may be deployed farther forward than the normal for camps. Deploy it as if it was Battleline troop stands. It must be deployed with its long axis parallel to the long axis of the mapboard.
• the camp may be garrisoned by a troop stand as normal.
• friendly foot stands in side or rear edge contact with the camp fight at +1 in close combat or defending against missile attack. Note that friendly troops cannot pass through a camp; this means that the camp will block friendly troops falling back if it is behind them.
• the camp is removed if beaten in combat, but unlike normal camps the sacking stand is not removed from play.
• if defeated, the camp counts as 8 pts lost (in addition to any garrison), exactly as normal
7. Ambush
Cost: 1 pt
Rules Change: non-Battleline open-order foot may deploy either as normal, or as follows (all the below must be true):
• In difficult terrain
• Outside the enemy deployment zone
• At least 1mu from any enemy
8. Fortified Camp
Cost: 1.
Rules Change: the camp is +2 to camp defense over the normal. A stand of garrison troops may still be used in addition. Loss of the camp counts as normal (8 pts lost plus any garrison)