Minimum Close Combat Factor?

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coopman
Levy
Posts: 27
Joined: Tue Dec 13, 2016 6:53 pm

Minimum Close Combat Factor?

Post by coopman » Tue Apr 14, 2020 5:40 pm

I looked for this in the rules, but could not find it. No matter what negative tactical factors may apply, a stand's combat factor is never reduced to less than 1. Correct?
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Rod
Grand Master WGC
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Joined: Mon Dec 12, 2016 3:29 pm

Re: Minimum Close Combat Factor?

Post by Rod » Tue Apr 14, 2020 8:41 pm

You can go negative, if you are having a very bad day :)

75.2
c. A losing stand that scores 0 or less is considered doubled and destroyed.
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Fab
Squire
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Joined: Fri Dec 16, 2016 8:46 am
Location: Milan, Italy

Re: Minimum Close Combat Factor?

Post by Fab » Tue Apr 14, 2020 9:02 pm

A Pike (or Pavisiers, or...) in Difficult terrain with double overlap vs. Foot .

A Bad Horse (or Battle Taxi, or ...) in Difficult terrain with double overlap.

Cheers
Fab
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David Kuijt
Grand Master WGC
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Joined: Wed Dec 07, 2016 4:44 pm
Location: MD suburbs of Washington DC

Re: Minimum Close Combat Factor?

Post by David Kuijt » Tue Apr 14, 2020 9:21 pm

coopman wrote:
Tue Apr 14, 2020 5:40 pm
I looked for this in the rules, but could not find it. No matter what negative tactical factors may apply, a stand's combat factor is never reduced to less than 1. Correct?
Nah. As Rod says, if you try hard enough you can really suck. Pike in difficult terrain with overlaps on both sides and hit in the rear is +3 base with -5 modifier: -2 so far. In Grand Triumph if it was from a demoralized command, that would be -1 more!
DK
coopman
Levy
Posts: 27
Joined: Tue Dec 13, 2016 6:53 pm

Re: Minimum Close Combat Factor?

Post by coopman » Wed Apr 15, 2020 2:27 pm

Got it. OK, thanks. I love this game!
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