First impressions of Triumph!

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Texus Maximus
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Joined: Tue Dec 13, 2016 4:04 am
Location: Dallas, Texas

First impressions of Triumph!

Post by Texus Maximus » Mon Aug 21, 2017 8:59 pm

I had an opportunity to try out Triumph! recently and came away with a good impression of the game. The game session was hosted by Chris Brantley and guided by Scott, who I understand has been helping run demonstration games of Triumph! at conventions. Both are great guys and excellent gamers. Here are a few informal observations:

Army selection: Army selection takes less time than I anticipated. There are more troop types in Triumph! than in DBA, but really not that many more variations in a single army list. I selected all the compulsory troops and counted up the total points, then picked other troops out of the box to get up to 48 points.

Board size: The widened board gives more flexibility in setup but all the miniatures are still within easy reach. It also looks good, an important consideration for me as a miniatures wargamer.

Terrain setup. The terrain cards are a nice part of the rules. They prevent players from setting out the perfectly symmetrical terrain sometimes used on the square DBA battlefield. There is still some player choice; selecting the long side of the battlefield, the number and types of terrain, and the order in which they are placed. The order of terrain placement makes a difference because the lower numbers on the terrain cards tend to be on the edges! At least it seemed that way to me. Overall pre-battle setup took about 10 minutes for each game.

Pace of the game: Each game, from selecting the armies to the final hand shake, took about an hour. Each player's turn comes around quickly, so there is not much idle time.

Tactics: The game has some interesting interactions between troop types. The first game was Gauls against Romans, which ended with the Gauls smashing through the Roman line. In a later game, a line of skirmishers in front of the Roman line slowed down the Gauls and broke up their formation some. If we had kept on playing, I might have tried a line of skirmishers in front of two separate lines of Roman infantry, to contain or destroy any Gauls who broke through. This makes me think the rules are doing a good job of simulating this type of warfare.

Chris and Scott did a great job of introducing Triumph! to a new player. The new troop types, army lists, and terrain setup are easier than they look in the rule book. The game runs quickly and involves a lot of interesting decisions. I look forward to seeing the battle cards and the final version of the rules.
Scott Kastler
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Joined: Tue Dec 13, 2016 1:46 pm

Re: First impressions of Triumph!

Post by Scott Kastler » Wed Aug 23, 2017 4:32 am

Hi Texus. I'm glad you had a good time. It was great seeing you. Thanks also to Chris for hosting.
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Re: First impressions of Triumph!

Post by FanatiChris » Thu Aug 24, 2017 6:57 pm

Great to meet you in person Paul and a fun day all around. Hope we can do it again some day. In the meantime, I'll get to work on that Sumerian pitch to Eureka we discussed.
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David Schlanger
Grand Master WGC
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Re: First impressions of Triumph!

Post by David Schlanger » Fri Aug 25, 2017 4:20 pm

Sorry I missed your visit! Sounds like you had a good time playing the game with Scott and Chris, so am glad it worked out well.

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