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Triumph Renaissance

Posted: Sun Apr 09, 2017 5:07 pm
by MarkBurton
Greetings,

Are there any plans to expanding Triumph in the Renaissance period at some point?

Thanks, Mark Burton

Re: Triumph Renaissance

Posted: Sun Apr 09, 2017 6:10 pm
by David Kuijt
MarkBurton wrote: Are there any plans to expanding Triumph in the Renaissance period at some point?
Yes and no, Mark. We were thinking about that possibility 2-3 years ago, but no progress or discussion of the idea has occurred since. It will probably depend upon the amount of energy our major internal proponent of the idea has over the two years that follow finishing the main system release.

Re: Triumph Renaissance

Posted: Sun Apr 09, 2017 7:45 pm
by MarkBurton
Thanks for the info.

That gives me more time before I work on painting my Triumph-RRR armies. :lol:

Mark

Re: Triumph Renaissance

Posted: Tue May 02, 2017 1:41 am
by Pavane
I too would like to see a renaissance expansion when the time is right.

Re: Triumph Renaissance

Posted: Tue May 02, 2017 5:32 am
by Piyan Glupak
So would I. :) I suspect (and hope) that it would be very good indeed.

Re: Triumph Renaissance

Posted: Mon Oct 22, 2018 2:17 pm
by Maerk
I would like to see a renaissance expansion of the Triumph! rules since I used to play Italian Wars battles using the Renaissance expansion of a legacy system which worked quite well. Bit by bit my legacy system ancient and medieval armies are being updated according to the Meshwesh army lists, but the landsknecht pike and shotte and Valois gendarmes sit around unused :cry:

Maerk

Re: Triumph Renaissance

Posted: Sun Oct 28, 2018 7:51 pm
by Bill Hupp
I know others who are interested too (and who would drag me along into it.)

Bill

Re: Triumph Renaissance

Posted: Mon Nov 12, 2018 3:13 am
by Pavane
One of the problems with representing Renaissance infantry formations is the stand system. The Spanish Colunela should be easily distinguishable from a Spanish Early Tercio, a Spanish Later Tercio, a Maurician battalion, or a Swedish Brigade. They should also have distinct advantages and disadvantages in combat.

I'm not sure that Triumph can do that without the concept of rigid static formations.

The computer game Pike and Shot Campaigns does that extremely well.