TRIUMPH! Early Access Edition officially updated 14 March 2017
Posted: Wed Mar 15, 2017 3:07 am
The TRIUMPH! Early Access Edition Rules have been updated on Wargames Vault as of March 14, 2017. Anyone who purchased the rules there should be able to download the new and improved version. Please let us know if you have any trouble downloading the new version.
Summary of changes included in the TRIUMPH! Early Access Edition, March 2017 Update
RULES DOCUMENT
Reformatting:
- Larger font
- Article headings designed to be easier to scan
Minor Changes:
- Moved description of General to a separate article
- Reordered articles in Tactical Movement section
- Clarified definition of combat and tactical factors
- Clarified combat results procedure
- Fixed error in cost of Artillery stand
NEW: Allied Contingents
Adjusted Group Move in Difficult Terrain
- Added rule to handle group when some stands are in open terrain
March Move
- Clarified that a march move may be a group or column move
- Clarified what happens if some stands are making their first move and others a second move
Passing Through Friendly Troops
- Skirmishers can pass through friendly troops as a group
Revised Flank and Rear Combat rules (many changes)
Revised Overlap rules (major rewording)
Raiders aren't shattered by Warrior or Warband stands in difficult terrain
Panic Move
- Destroyed if meet friendly stand
NEW: Appendix D, Creating an Army using Meshwesh
NEW: Appendix E, Supplemental Diagrams
SETUP QRS
Added note regarding Optional Contingents and Allied Troop Options
GAME PLAY QRS
Revised Combat Results as above
NEW: Outcome Moves section to help with quick lookup of Evade and Panic moves
As part of this update, Meshwesh has also been updated to a new version.
Summary of changes included in the TRIUMPH! Early Access Edition, March 2017 Update
RULES DOCUMENT
Reformatting:
- Larger font
- Article headings designed to be easier to scan
Minor Changes:
- Moved description of General to a separate article
- Reordered articles in Tactical Movement section
- Clarified definition of combat and tactical factors
- Clarified combat results procedure
- Fixed error in cost of Artillery stand
NEW: Allied Contingents
Adjusted Group Move in Difficult Terrain
- Added rule to handle group when some stands are in open terrain
March Move
- Clarified that a march move may be a group or column move
- Clarified what happens if some stands are making their first move and others a second move
Passing Through Friendly Troops
- Skirmishers can pass through friendly troops as a group
Revised Flank and Rear Combat rules (many changes)
Revised Overlap rules (major rewording)
Raiders aren't shattered by Warrior or Warband stands in difficult terrain
Panic Move
- Destroyed if meet friendly stand
NEW: Appendix D, Creating an Army using Meshwesh
NEW: Appendix E, Supplemental Diagrams
SETUP QRS
Added note regarding Optional Contingents and Allied Troop Options
GAME PLAY QRS
Revised Combat Results as above
NEW: Outcome Moves section to help with quick lookup of Evade and Panic moves
As part of this update, Meshwesh has also been updated to a new version.