TRIUMPH! Early Access Edition officially updated 14 March 2017

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David Schlanger
Grand Master WGC
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TRIUMPH! Early Access Edition officially updated 14 March 2017

Postby David Schlanger » Wed Mar 15, 2017 3:07 am

The TRIUMPH! Early Access Edition Rules have been updated on Wargames Vault as of March 14, 2017. Anyone who purchased the rules there should be able to download the new and improved version. Please let us know if you have any trouble downloading the new version.

Summary of changes included in the TRIUMPH! Early Access Edition, March 2017 Update

RULES DOCUMENT

Reformatting:
- Larger font
- Article headings designed to be easier to scan

Minor Changes:
- Moved description of General to a separate article
- Reordered articles in Tactical Movement section
- Clarified definition of combat and tactical factors
- Clarified combat results procedure
- Fixed error in cost of Artillery stand

NEW: Allied Contingents

Adjusted Group Move in Difficult Terrain
- Added rule to handle group when some stands are in open terrain

March Move
- Clarified that a march move may be a group or column move
- Clarified what happens if some stands are making their first move and others a second move

Passing Through Friendly Troops
- Skirmishers can pass through friendly troops as a group

Revised Flank and Rear Combat rules (many changes)

Revised Overlap rules (major rewording)

Raiders aren't shattered by Warrior or Warband stands in difficult terrain

Panic Move
- Destroyed if meet friendly stand

NEW: Appendix D, Creating an Army using Meshwesh

NEW: Appendix E, Supplemental Diagrams


SETUP QRS

Added note regarding Optional Contingents and Allied Troop Options


GAME PLAY QRS

Revised Combat Results as above

NEW: Outcome Moves section to help with quick lookup of Evade and Panic moves



As part of this update, Meshwesh has also been updated to a new version.

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Pavane
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Location: Niagara Region

Re: TRIUMPH! Early Access Edition officially updated 14 March 2017

Postby Pavane » Wed Mar 15, 2017 6:52 pm

Hi David,

I really like the updated Meshwesh. The Ally Troop Options section is easy to understand and I was pleased to see that clicking on the options provides the details. I will never be going back to: A = (a) II/54a and/or II/73.

Will

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David Schlanger
Grand Master WGC
Posts: 118
Joined: Tue Dec 06, 2016 8:01 pm

Re: TRIUMPH! Early Access Edition officially updated 14 March 2017

Postby David Schlanger » Wed Mar 15, 2017 7:08 pm

Pavane wrote:Hi David,

I really like the updated Meshwesh. The Ally Troop Options section is easy to understand and I was pleased to see that clicking on the options provides the details. I will never be going back to: A = (a) II/54a and/or II/73.

Will


Thanks for the positive feedback, Will. Hope you are doing well.
Jack is doing a fantastic job with Meshwesh... now I just need to make time to finish the troop type descriptions, hopefully soon.

DS

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Pavane
Levy
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Location: Niagara Region

Re: TRIUMPH! Early Access Edition officially updated 14 March 2017

Postby Pavane » Wed Mar 15, 2017 8:10 pm

Hi David,

I am looking forward to when you guys will be able to run fewer demonstration games and more tournaments.

W

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David Schlanger
Grand Master WGC
Posts: 118
Joined: Tue Dec 06, 2016 8:01 pm

Re: TRIUMPH! Early Access Edition officially updated 14 March 2017

Postby David Schlanger » Wed Mar 15, 2017 8:24 pm

Pavane wrote:Hi David,

I am looking forward to when you guys will be able to run fewer demonstration games and more tournaments.

W


Yes, I understand and agree. We should be able to do that at some point! If we had more volunteers to help out where people could step up and run just one of the demo sessions, it would free us up to run more interesting stuff. We can also run fewer demo sessions and more regular events. Right now though, we feel we need those sessions to get the word out to as many new people as possible.

We will get there.

DS

Piyan Glupak
Levy
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Location: Bulgaria

Re: TRIUMPH! Early Access Edition officially updated 14 March 2017

Postby Piyan Glupak » Thu Mar 16, 2017 7:09 am

Thank you for the update. :) I have downloaded it, and may get a chance to print it out this weekend.

Deuce
Levy
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Joined: Wed Mar 29, 2017 3:48 pm

Re: TRIUMPH! Early Access Edition officially updated 14 March 2017

Postby Deuce » Thu Mar 30, 2017 3:53 am

I played a couple games at Cold Wars and really liked it! One was Alexander and Porus and the other was Liegnitz. Both games gave a good feel for their era and were fun and dramatic at the same time.

I was wondering if you are planning a hard copy of the rules or just the electronic. Also, I'm having trouble with the Meshwesh. Thanks again for the demos at Cold Wars!

Piyan Glupak
Levy
Posts: 18
Joined: Sun Jan 15, 2017 1:42 pm
Location: Bulgaria

Re: TRIUMPH! Early Access Edition officially updated 14 March 2017

Postby Piyan Glupak » Thu Mar 30, 2017 5:43 am

I do like the idea of a hard copy of the lists being published when they have been used long enough to iron out any wrinkles. I am guessing that the current on-line data base is the best format for a settling in period, because it is comparatively easy to make changes. However, I am not sure how long the settling-in period would or should be.


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