Meshwesh Update--December 2017

Discuss anything about Washington Grand Company Products (TRIUMPH!, MESHWESH, TERRAIN CARDS, ETC.)
Post Reply
El' Jocko
Grand Master WGC
Posts: 24
Joined: Wed Dec 07, 2016 4:38 pm

Meshwesh Update--December 2017

Post by El' Jocko » Tue Dec 26, 2017 9:58 pm

The elves have been hard at work and we've released an updated version of the Meshwesh software. This release adds:

Keyword Search

When searching for an army list, you can enable the keyword search option. With this enabled, the search results will include armies that have a keyword matching your search term, in addition to the usual match on army name. For example, searching for "diadachoii" will return the "Eumenes" and "Lysimachid" army lists (and several others), in addition to army lists like "Diadachoii in Macedon". We hope this will make it easier to find lists that you're interested in.

(Note that keywords aren't enabled when using the Quick Search. We're planning on adding that in the future.)

Prioritized Troop Types for Generals

We noticed that a number of armies could be built in such a way that they didn't have any troops that matched the designated General's troop type. For example, the Nubian army list specified Archers for the general, but it's possible to build a Nubian army without any Archer stands. Our solution for this was to add a prioritized list of troop types for army lists where this problem occurred. Looking at the Nubian army list, the general must be an Archer stand. If there are no Archer stands, then the general must be a Warband stand. Finally, if there are no Warband stands, the general must be a Skirmisher stand.

This only occurs in a small percentage of the army lists, but we wanted to make sure that we had this situation covered.

Troop Option Descriptions

We now have troop option descriptions for over half the army lists. We'll continue working on this until all the army lists have descriptive text for the troop options.
Gregorius
Companion-at-Arms
Posts: 168
Joined: Sun Jan 22, 2017 10:08 am
Location: Armidale, NSW, Australia

Re: Meshwesh Update--December 2017

Post by Gregorius » Thu Dec 28, 2017 12:31 am

Well done to the elves.

Cheers,
Greg in the antipodes.
Stephen Webb
Levy
Posts: 21
Joined: Sat Jan 07, 2017 9:30 am
Location: Sydney, Australia

Re: Meshwesh Update--December 2017

Post by Stephen Webb » Sun Mar 04, 2018 10:36 pm

Would it be possible to include the points cost for each troop option?

That would make it easier for new players, when you give them an army list for them to choose their army.
Triumph! - The rule set that we have been waiting for since 1991!
Piyan Glupak
Levy
Posts: 34
Joined: Sun Jan 15, 2017 1:42 pm
Location: Bulgaria

Re: Meshwesh Update--December 2017

Post by Piyan Glupak » Mon Mar 05, 2018 8:46 am

That would be helpful, once no more changes in points value were expected.
User avatar
David Kuijt
Grand Master WGC
Posts: 1488
Joined: Wed Dec 07, 2016 4:44 pm
Location: MD suburbs of Washington DC

Re: Meshwesh Update--December 2017

Post by David Kuijt » Mon Mar 05, 2018 12:07 pm

Piyan Glupak wrote:That would be helpful, once no more changes in points value were expected.
We're processing the final rules version now; there are no changes in points values for any stand types.

In the plans for Meshwesh (after the rules are finalized) is an online worksheet for making up armies; the points for each stand types will be part of that.
DK
Stephen Webb
Levy
Posts: 21
Joined: Sat Jan 07, 2017 9:30 am
Location: Sydney, Australia

Re: Meshwesh Update--December 2017

Post by Stephen Webb » Sun Mar 11, 2018 10:39 pm

Whilst that will be very useful, I print the list, as I don't have a smart phone or internet access (usually) when playing a game.

I usually provide both armies, so bring both lists, so my opponent and myself can choose the elements for use prior to setting up the game. If we play multiple games (as usual) we may adjust the choices.
Triumph! - The rule set that we have been waiting for since 1991!
Post Reply