the how to's of fantasy Triumph?
Posted: Mon Feb 19, 2018 12:14 am
How goes the development of the fantasy version of
triumph? I ask because I am more interested in the fantasy version than the historical game.
earlier it was stated that:
'Additional color and support for unusual and possible singular combatants (heroes, wizards, deities, and so on) will be necessary to add flavor and support the genre effectively, but the underlying game engine will still be TRIUMPH!'
so how goes this process. I ask because I am considering running some Hyborian battles at at the local club in Nashville and would like to use Triumph.
any news on how triumph will be using heroes, wizards, deities on so on?
-Paul
triumph? I ask because I am more interested in the fantasy version than the historical game.
earlier it was stated that:
'Additional color and support for unusual and possible singular combatants (heroes, wizards, deities, and so on) will be necessary to add flavor and support the genre effectively, but the underlying game engine will still be TRIUMPH!'
so how goes this process. I ask because I am considering running some Hyborian battles at at the local club in Nashville and would like to use Triumph.
any news on how triumph will be using heroes, wizards, deities on so on?
-Paul