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Orcs

Posted: Mon Oct 09, 2017 2:40 pm
by Rod
Working on these for Fall In. Doing them as Warband mostly.

Re: Orcs

Posted: Tue Oct 10, 2017 12:05 am
by David Kuijt
They're a little ... green, don't you think? :mrgreen:

Re: Orcs

Posted: Tue Oct 10, 2017 12:23 am
by Gregorius
Perhaps suffering from Mal de Mer.

Cheers,

Re: Orcs

Posted: Tue Oct 10, 2017 3:42 am
by David Kuijt
Gregorius wrote:Perhaps suffering from Mal de Mer.
It is true that Orcs are widely known for their poor nautical ability. Perhaps all of them have just gotten off a small fishing trawler in the North Sea (or Orcish equivalent).

Re: Orcs

Posted: Tue Oct 10, 2017 8:12 am
by Andreas Johansson
David Kuijt wrote: It is true that Orcs are widely known for their poor nautical ability. Perhaps all of them have just gotten off a small fishing trawler in the North Sea (or Orcish equivalent).
I get this terrible impulse to do an army of Orcadian Orcs.

Re: Orcs

Posted: Tue Oct 10, 2017 1:58 pm
by Rod
Exactly, they are green refugees:

"
Orc Warbands being based for the GT Fall In Game "A New Alliance"... These poor Orcs were driven from their homeland by the Antigo faction which believes true Orcs cannot be green. In search of a new homeland they face many dangers including the ruthless Human and Elf alliance which seeks to keep these refugees from settling in their lands.
"

The Antigo (Anti-Green Orc) faction is building in the Orc homelands, trying to drive out all green orcs as being of impure blood.

Re: Orcs

Posted: Wed Nov 01, 2017 3:01 pm
by Rod
Orc commands, Red Hand, White Mountain, and Yellow Knife Clans:

Re: Orcs

Posted: Thu Nov 02, 2017 8:09 pm
by Bill Hupp
I am just going to think of them as poor MSU Spartans. :mrgreen: