How goes the development of the fantasy version of
triumph? I ask because I am more interested in the fantasy version than the historical game.
earlier it was stated that:
'Additional color and support for unusual and possible singular combatants (heroes, wizards, deities, and so on) will be necessary to add flavor and support the genre effectively, but the underlying game engine will still be TRIUMPH!'
so how goes this process. I ask because I am considering running some Hyborian battles at at the local club in Nashville and would like to use Triumph.
any news on how triumph will be using heroes, wizards, deities on so on?
-Paul
the how to's of fantasy Triumph?
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- Squire
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- David Kuijt
- Grand Master WGC
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Re: the how to's of fantasy Triumph?
Hey Paul,
We're totally focused on the final version of the rules (and a high-quality print version, for those who like it that way) between now and Cold Wars (March 15-18). Fantasy Triumph (and Grand Triumph) are on the schedule for some focused attention after Cold Wars. Pop me an email after March 18 and we'll talk.
We're totally focused on the final version of the rules (and a high-quality print version, for those who like it that way) between now and Cold Wars (March 15-18). Fantasy Triumph (and Grand Triumph) are on the schedule for some focused attention after Cold Wars. Pop me an email after March 18 and we'll talk.
DK