Bill Hupp wrote:You are resistant to this suggestion, which is fine,
I'd say more that I am cautious. And looking for specific evidence (evidence in a specific battle!) to support it. Ideally evidence that supports it for the Mongols vis-a-vis any other horsebow army. Because if it's something any horsebow army should have, then the problem (if it exists) should be solved by modifying horsebow, not by a battle card for the Mongols.
Bill Hupp wrote:but I don't think 4 CPS over the course of a game with over 40 CPs on average would break it.
Bill Hupp wrote: I see that it would just chop off the very extreme lower end of the CP results curve and its real value is early in the game, more the grand strategic part of the game.
Speaking as Devil's Advocate again, playtesting is really important for changes like that. Because different people have different guesses about how a change will effect play, and often playtesting results are unexpected. In this case, my personal guess (based upon my experience) is that having (or preventing) extreme command point results is less important early in the game than it is later. It's not so bad to recover from having 1 pip, even two or more turns in a row, very early in the game. But having 1 pip at the critical juncture -- the critical turn, in the mid game -- can be a total disaster.