Grand Triumph 96
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- Levy
- Posts: 6
- Joined: Fri Jun 18, 2021 2:12 pm
Grand Triumph 96
In the UK at least a lot of clubs use 1.8m by 1.2m tables for 25mm games and, due to the popularity of L'Art de la Guerre as a DBM replacement, 120cm by 80cm battle-mats for 15mm. These are both too small for a 144 point Grand Triumph game, so I've looked at how we can fit a 96 point game onto our 'narrow' boards.
Here goes with a suggested approach. All references are to the paragraphs in the draft GT rules. Interested in feedback!
1.1 We’re going to use 96 point double-sized armies but with 3 commanders. This is roughly comparable to a LAdlaG 200 point game and not much smaller than Big Battle DBA.
4.2 (a) Meshwesh now shows lists for 96-point double-size Grand Triumph armies
(b) For allies, use either: their standard list with minima and maxima reduced by one third (round down); or a double sized Ally Option from the main army’s list.
5.1 Board size is 60 MU wide x 32 MU deep, allowing LAdlaG mats to be used for 15mm games and a standard 1.8m table for 25mm. You will need to establish where the base line is for both sides on a 1.2m deep table or 80cm deep mat.
5.2 The game board is divided into six sections all of which are 16 MU deep.
5.3 The boxes are designated as:
• Left wing 18 MU wide
• Centre 24 MU wide
• Right wing 18 MU wide
6.1 (d) Use the standard Terrain Card Booklet.
7.1 To facilitate use of a narrow board Coasts and Streams are not allowed, unless you get a result of 6S in which case a Stream and 6 other terrain pieces must be deployed. Use this Table as a work-around:
Terrain Score Steppe, Dry Forest, Marsh Arable, Hilly, Delta
2 1 2 1
3 1 3 2
4 2 4 2
5 2 4 3
6 2 5 4
7 3 5 4
8 4 6 5
9 4 6S 5
10 5 6S 6
11 5 6S 6S
12 6 6S 6S
8.3 Commands must have at least 16 points of troops.
10.2 (a) Main army camp must be placed in the centre box
(b) An ally camp may be placed in any box, but it must be at least 8 MU from the board side edge.
10.4 Stands making up the 48-point Battle Line minimum must be placed entirely within the centre box.
Here goes with a suggested approach. All references are to the paragraphs in the draft GT rules. Interested in feedback!
1.1 We’re going to use 96 point double-sized armies but with 3 commanders. This is roughly comparable to a LAdlaG 200 point game and not much smaller than Big Battle DBA.
4.2 (a) Meshwesh now shows lists for 96-point double-size Grand Triumph armies
(b) For allies, use either: their standard list with minima and maxima reduced by one third (round down); or a double sized Ally Option from the main army’s list.
5.1 Board size is 60 MU wide x 32 MU deep, allowing LAdlaG mats to be used for 15mm games and a standard 1.8m table for 25mm. You will need to establish where the base line is for both sides on a 1.2m deep table or 80cm deep mat.
5.2 The game board is divided into six sections all of which are 16 MU deep.
5.3 The boxes are designated as:
• Left wing 18 MU wide
• Centre 24 MU wide
• Right wing 18 MU wide
6.1 (d) Use the standard Terrain Card Booklet.
7.1 To facilitate use of a narrow board Coasts and Streams are not allowed, unless you get a result of 6S in which case a Stream and 6 other terrain pieces must be deployed. Use this Table as a work-around:
Terrain Score Steppe, Dry Forest, Marsh Arable, Hilly, Delta
2 1 2 1
3 1 3 2
4 2 4 2
5 2 4 3
6 2 5 4
7 3 5 4
8 4 6 5
9 4 6S 5
10 5 6S 6
11 5 6S 6S
12 6 6S 6S
8.3 Commands must have at least 16 points of troops.
10.2 (a) Main army camp must be placed in the centre box
(b) An ally camp may be placed in any box, but it must be at least 8 MU from the board side edge.
10.4 Stands making up the 48-point Battle Line minimum must be placed entirely within the centre box.
- David Schlanger
- Grand Master WGC
- Posts: 280
- Joined: Tue Dec 06, 2016 8:01 pm
Re: Grand Triumph 96
Thanks for sharing this! As you mentioned Meshwesh really nicely provides 96 point "Double" sized armies so it would be very useful to work out a good approach to playing on a smaller board than we use for the GT rules as we have right now for 144pts.
DS
DS
Re: Grand Triumph 96
Interesting...
Chris and myself came to nearly the same ideas after havig fought a lengthy game of "Grand Triumph 144".
Did you do any further testgames?
Found any more needed changes?
Cheers,
Thomas
Chris and myself came to nearly the same ideas after havig fought a lengthy game of "Grand Triumph 144".
Did you do any further testgames?
Found any more needed changes?
Cheers,
Thomas
Re: Grand Triumph 96
Did anybody else try the described format?
What experiences did you get?
//Thomas
What experiences did you get?
//Thomas
- Bill Hupp
- Sergeant
- Posts: 380
- Joined: Mon Dec 12, 2016 3:55 pm
- Location: Glen Ellyn, Illinois
- Contact:
Re: Grand Triumph 96
Just seeing this post from 2021.
We've come independently to this same conclusion. 96 points (100 for Fantasy) seems like a sweet spot in terms of:
1- Game length
2- Visual appeal
3- Subcommands
We've just started discussing what the rules might look like (minimal changes from 144 pt Triumph!.
We've come independently to this same conclusion. 96 points (100 for Fantasy) seems like a sweet spot in terms of:
1- Game length
2- Visual appeal
3- Subcommands
We've just started discussing what the rules might look like (minimal changes from 144 pt Triumph!.
Bill Hupp
Thistle & Rose Miniatures
Thistle & Rose Miniatures
Re: Grand Triumph 96
We gave it a try today and I have to say that I liked it a lot more than the bigger version (also from the visual appereance).
Only the endgame was again somewhat too long, so we decided that we will in the future call it a loss if one side has 2 demoralized contingents.
The battle was Early Carthaginians against Pyrrhus
An absolut phantastic story was the one base of Carthaginian skirmishers who held up the Pyrrhus knight-general for several rounds:
More pics:
Both armies were 10mm scale on 4cm bases.
Only the endgame was again somewhat too long, so we decided that we will in the future call it a loss if one side has 2 demoralized contingents.
The battle was Early Carthaginians against Pyrrhus
An absolut phantastic story was the one base of Carthaginian skirmishers who held up the Pyrrhus knight-general for several rounds:
More pics:
Both armies were 10mm scale on 4cm bases.
Re: Grand Triumph 96
I all!
I'm trayng with my group to play Grand Battle 96pts 3 divisions. After three tests I think the changes could be these: on a 120cm table leave the number of terrain elements unchanged and do not add others; divisions become demoralized at 50% of points rounded down; -1 on the result of the command dice; command distance 12mu and for demoralized division 8mu. Army rout also if there are 2 demoralized div.
Regards
Errico
I'm trayng with my group to play Grand Battle 96pts 3 divisions. After three tests I think the changes could be these: on a 120cm table leave the number of terrain elements unchanged and do not add others; divisions become demoralized at 50% of points rounded down; -1 on the result of the command dice; command distance 12mu and for demoralized division 8mu. Army rout also if there are 2 demoralized div.
Regards
Errico
Re: Grand Triumph 96
Spectacular looking table! I think two demoralized commands is a good place to call it.
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- Squire
- Posts: 93
- Joined: Mon Jul 03, 2017 11:28 pm
- Location: Wheaton IL
Re: Grand Triumph 96
Love the look of the board
Brian Caskey
Sgt Maj Centurion - the Legion Builder
I love Thistle & Rose Figures
Sgt Maj Centurion - the Legion Builder
I love Thistle & Rose Figures