15mm Philistine Camp

A place to discuss other TRIUMPH! battlefield features
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Texus Maximus
Companion-at-Arms
Posts: 221
Joined: Tue Dec 13, 2016 4:04 am
Location: Dallas, Texas

15mm Philistine Camp

Post by Texus Maximus » Tue Jun 21, 2022 7:59 pm

This camp represents a simple shrine of Dagon, an ancient Syrian and Mesopotamian god, and national god of the Philistines (Judges 16:23). This camp is based less on historical research and more on Hollywood.

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The initial idea was to make a simple (and more accurate) model of a rectangular temple with plain walls and columns. Instead, I decided to use a desert building that has lingered for several years on the shelf. It started as an excellent multi-story building from Crescent Root studios that was too large for use in Triumph. I cut the building apart and retained the core two-story building only. I added blue trim at the top and bottom to try to make it look less North African.

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The model of Dagon was directly inspired by the 1949 epic movie “Samson”.

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The model of Dagon was made by cutting up two plastic figures of devils/demons I had for use as evil statues in our long-running “Song of Blades and Heroes” campaign game. The figure was then detailed with green stuff, mounted on a wooden spool, and painted.

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The most important feature of the shrine is a light-up bonfire in front of the statue. I thought about modeling flames in the bowl Dagon is holding, but went with a flickering light-up bonfire instead. It is a D & D accessory purchased off of Etsy. I don’t think I can post a video here, but trust me that when the flickering bonfire lights up the shrine interior and Dagon, it is a fun effect and makes the whole thing work.
Gregorius
Squire
Posts: 140
Joined: Sun Jan 22, 2017 10:08 am
Location: Armidale, NSW, Australia

Re: 15mm Philistine Camp

Post by Gregorius » Tue Jun 21, 2022 11:46 pm

That's fabulous Paul! Flickering lights always add a bit of drama.

Cheers,
Greg in the antipodes.
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