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Posted: Fri May 15, 2020 3:39 pm
Are you planning to add a conquistadors army list? We played in DBA 2.2 with home-maded list, which was like this:
2хBd, 1хCv or Kn, 2хBw (arquebuses + crossbows), 1xArt + allied Indians: 4xAx or Wb or Hd, 2xPs
So, Triumph! list can be like this:
General: Elite Foot or Knights
1-2 Elite Foot
Allied contingents can be formed from existed intian lists.
Re: Conquistadors army?
Posted: Sat May 16, 2020 11:15 am
Delphin wrote: ↑
Fri May 15, 2020 3:39 pm
Are you planning to add a conquistadors army list?
Probably not. There are several reasons why those interactions don't fit the model for Triumph. The time period is too late. Those lists would be appropriate for inclusion in Renaissance Triumph, if and when we ever create such a thing (it isn't on our radar as more than a possibility right now). The battles and army interactions are very peculiar. Triumph doesn't really have a scale -- a stand can represent a hundred men in a Dark Ages Europe battle (where a thousand combatants total is large) or a thousand men in a Classical battle (where numbers are a matter of debate, but certainly above 10,000 men on a side most of the time). That's fine -- but modeling the battles of the conquest period in Mexico requires that the scale vary widely (very widely) within a single battle, with way more than a thousand men in a stand for the Mesoamerican armies and no more than a hundred total (all types put together) in the Conquistadors. To do that with any semblance of accuracy is very challenging, and would be a wildly different representation system than in any other battle we have used Triumph to simulate. We don't find the army list representations in legacy systems compelling, and we haven't put any thought into how we might approach the problem.