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Coop play
Posted: Tue May 18, 2021 6:30 am
by Brummbär
In my gaming group there is lately a trend towards Coop gaming (players against a kind of AI system), which means that games like Triumph are a bit "off the table".
As a big fan of the system I surely want to change this
Has anybody ever found a good AI system to control one side in a historical game like Triumph?
Thinking about Roman Legions which need to hold their ground against hordes of barbarians for example...
Thanks for any ideas / input / thoughts...
Re: Coop play
Posted: Tue May 18, 2021 11:53 am
by Rod
hmmmm, a lot of people have tried to do that for miniature games as a solo game. Not sure I have ever heard of it for when you have an opponent?
In theory you can try to get them to do Grand Triumph with teams?
Re: Coop play
Posted: Tue May 18, 2021 12:05 pm
by David Kuijt
Brummbär wrote: ↑Tue May 18, 2021 6:30 am
Thinking about Roman Legions which need to hold their ground against hordes of barbarians for example...
It wouldn't be hard to do the limited version of Co-op games where there is one player who does the "Enemy" and some number who play the good guys (as happens in Shadows over Camelot, for example). Do a Grand Triumph battle where one experienced player runs a very simple (nearly monotype) army, facing three players with more complicated armies.
I haven't seen an AI, but it wouldn't be hard to make one for slower figures (Early Saxon, for example). It would be very hard to make a GOOD one, of course. But it wouldn't be hard to make one that is challenging to new players of Triumph.
Re: Coop play
Posted: Tue May 18, 2021 1:30 pm
by Brummbär
Thanks for your tips!
Guess that is the way to go.