Legacy fall back rule
Posted: Wed Jan 11, 2017 1:31 am
First, thank you to the designers for all of your hard work. I'm loving the game.
As a person who played certain "legacy games" for years, this is exactly what I was hoping to find.
Out of curiosity, why did you stick with the base depth fall back rule common in "legacy games?"
It always annoyed me (in a minor way) that the base depth fall back led to slightly different outcomes in different scales.
Wouldn't it have been easy to just have one or two MU fallback based on base depth?
(Of course, it only affects some close order foot and seldom comes up in games so maybe it wasn't worth worrying about?)
Anyway, great work! Thank you.
As a person who played certain "legacy games" for years, this is exactly what I was hoping to find.
Out of curiosity, why did you stick with the base depth fall back rule common in "legacy games?"
It always annoyed me (in a minor way) that the base depth fall back led to slightly different outcomes in different scales.
Wouldn't it have been easy to just have one or two MU fallback based on base depth?
(Of course, it only affects some close order foot and seldom comes up in games so maybe it wasn't worth worrying about?)
Anyway, great work! Thank you.