Terrain and troop type cards
Posted: Fri Oct 16, 2020 2:17 pm
Hi guys,
I'm posting this just in case someone finds it useful.
I've noticed that once you're familiar with a given army and its factors, you barely have to reference anything at all during a game. Which is great! Pre-battle setup however definitely requires to check tables etc... Of course WGC's terrain cards would help immensely (I'm still using the D66 roll with my printed PDF copy), but even then I'd need to have the terrain types table at hand. Also, when introducing new players to the game, explaining the rules for all terrain types might be slow and/or confusing.
So I've put together these terrain-type cards, which contain all the information you need to prepare the battlefield (number of pieces per 2D6 result, coast allowed/NA, terrain types and effects). I've themed them for the two armies we're using at the moment, but of course one could make a generic set with no fluff.
In the same vein, I've noticed that explaining the rule basics is very straightforward and quick. What takes time to explain and/or internalize to the point where you don't need to look up anything during a game are all the exceptions per troop type (i.e. mostly the combat results exceptions). So I've prepared some troop-type cards which (I think) contain all the pieces of information I might forget in the heat of the battle. As you can see, even a 'complicated' troop type like Skirmishers can be condensed in this format. They're not army-themed at the moment, for two reasons: I want to test them first, and I think adding themed images/symbols might make them less readable. One advantage of these cards, I think, is that you'd just need to bring to the table those corresponding to troop types actually fighting on table. No information overload for newbies, and no more scanning through war wagons exceptions while fighting at Chaeronea !
If you're interested, I have the .svg templates for both types of cards.
I'm posting this just in case someone finds it useful.
I've noticed that once you're familiar with a given army and its factors, you barely have to reference anything at all during a game. Which is great! Pre-battle setup however definitely requires to check tables etc... Of course WGC's terrain cards would help immensely (I'm still using the D66 roll with my printed PDF copy), but even then I'd need to have the terrain types table at hand. Also, when introducing new players to the game, explaining the rules for all terrain types might be slow and/or confusing.
So I've put together these terrain-type cards, which contain all the information you need to prepare the battlefield (number of pieces per 2D6 result, coast allowed/NA, terrain types and effects). I've themed them for the two armies we're using at the moment, but of course one could make a generic set with no fluff.
In the same vein, I've noticed that explaining the rule basics is very straightforward and quick. What takes time to explain and/or internalize to the point where you don't need to look up anything during a game are all the exceptions per troop type (i.e. mostly the combat results exceptions). So I've prepared some troop-type cards which (I think) contain all the pieces of information I might forget in the heat of the battle. As you can see, even a 'complicated' troop type like Skirmishers can be condensed in this format. They're not army-themed at the moment, for two reasons: I want to test them first, and I think adding themed images/symbols might make them less readable. One advantage of these cards, I think, is that you'd just need to bring to the table those corresponding to troop types actually fighting on table. No information overload for newbies, and no more scanning through war wagons exceptions while fighting at Chaeronea !
If you're interested, I have the .svg templates for both types of cards.