Shooting, formations, artillery - Questions and thoughts
Posted: Mon Apr 10, 2017 7:21 pm
Salutations, gentlefolk !
In pre-gunpowder combat, a unit good in combat is likely to be a unit that puts the maximum number of men with sharp pointy objects into a given frontage. The drawback is that such a unit is easier to hit with missle weapons, and a casualty from bow or ballista more likely to disrupt the formation than units fighting in looser formations.
So, Triumph has a '-1 if being shot at' modifier for elite foot, heavy foot, and raiders. Question: Why does that not apply to spears and pikes ?
Second: Units shot at by artillery defend with 'vs foot' factor - so 'shoulder to shoulder' units are harder for arty to stop or kill, while units fighting in loose formation are easier targets for arty ? This does not seem logical ?
Dyspeptically yours, John
In pre-gunpowder combat, a unit good in combat is likely to be a unit that puts the maximum number of men with sharp pointy objects into a given frontage. The drawback is that such a unit is easier to hit with missle weapons, and a casualty from bow or ballista more likely to disrupt the formation than units fighting in looser formations.
So, Triumph has a '-1 if being shot at' modifier for elite foot, heavy foot, and raiders. Question: Why does that not apply to spears and pikes ?
Second: Units shot at by artillery defend with 'vs foot' factor - so 'shoulder to shoulder' units are harder for arty to stop or kill, while units fighting in loose formation are easier targets for arty ? This does not seem logical ?
Dyspeptically yours, John