Salutations, gentlefolk !
In pre-gunpowder combat, a unit good in combat is likely to be a unit that puts the maximum number of men with sharp pointy objects into a given frontage. The drawback is that such a unit is easier to hit with missle weapons, and a casualty from bow or ballista more likely to disrupt the formation than units fighting in looser formations.
So, Triumph has a '-1 if being shot at' modifier for elite foot, heavy foot, and raiders. Question: Why does that not apply to spears and pikes ?
Second: Units shot at by artillery defend with 'vs foot' factor - so 'shoulder to shoulder' units are harder for arty to stop or kill, while units fighting in loose formation are easier targets for arty ? This does not seem logical ?
Dyspeptically yours, John
Anything else related to the TRIUMPH! rules
2 posts • Page 1 of 1
- David Kuijt
- Grand Master WGC
- Posts: 540
- Joined: Wed Dec 07, 2016 4:44 pm
- Location: MD suburbs of Washington DC
Look at the combat factors, John. Don't look at the -1 in isolation. Elite Foot are often armed and armored identically to Spear -- but are +1 combat factor against foot (which is what Artillery and Archers fight as) over them. The -1 just means that Elite Foot and Spear function identically when standing as targets to distant fire. Same for Raiders versus Light Foot -- Raiders usually have the same equipment and formation (open) as Light Foot, but there is no reason for them to be BETTER against missile fire than Light Foot are.
Who is online
Users browsing this forum: No registered users and 1 guest