Increased Movement Rate in Fantasy Triumph

Anything else related to the TRIUMPH! rules
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RogerCooper
Levy
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Increased Movement Rate in Fantasy Triumph

Post by RogerCooper » Wed Sep 07, 2022 11:14 pm

Are the increased movement rates for Bow Levy & Rabble in Fantasy Triumph expected to become the official rules for Standard Triumph? The faster move for Bow Levy makes a lot of sense.
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David Kuijt
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Re: Increased Movement Rate in Fantasy Triumph

Post by David Kuijt » Thu Sep 08, 2022 2:38 pm

RogerCooper wrote:
Wed Sep 07, 2022 11:14 pm
Are the increased movement rates for Bow Levy & Rabble in Fantasy Triumph expected to become the official rules for Standard Triumph? The faster move for Bow Levy makes a lot of sense.
The official rules for standard (historical) Triumph are as published.

In five years or more, when we finish selling all our first print run and we are reviewing whether any changes are necessary before making another print run, will we be considering whether to incorporate the increased movement rates for Bow Levy and Rabble? We will be considering it, yes. At that point.

If you want us to accelerate our consideration point, your best path is to ensure that we sell out of all our rulebooks earlier. Buy 10, 20, or 100! Give them as Christmas gifts to your friends, your relatives, your co-workers! :)
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JonathanJ
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Re: Increased Movement Rate in Fantasy Triumph

Post by JonathanJ » Thu Sep 08, 2022 9:41 pm

So, now I'm curious. What was the thinking behind the change. What considerations made it desirable in Fantasy?

I'm always interested in design processes.
chris6
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Re: Increased Movement Rate in Fantasy Triumph

Post by chris6 » Fri Sep 09, 2022 9:41 am

I hate it if rules that work so perfect being changed! :twisted:
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David Kuijt
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Re: Increased Movement Rate in Fantasy Triumph

Post by David Kuijt » Fri Sep 09, 2022 2:50 pm

chris6 wrote:
Fri Sep 09, 2022 9:41 am
I hate it if rules that work so perfect being changed! :twisted:
There is no change. You can't get upset about a change that might, or might not, happen in the future. We might get lucky, and the sun will go supernova and we'll all be killed and you will have gotten upset for nothing!
DK
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David Kuijt
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Re: Increased Movement Rate in Fantasy Triumph

Post by David Kuijt » Fri Sep 09, 2022 2:52 pm

JonathanJ wrote:
Thu Sep 08, 2022 9:41 pm
So, now I'm curious. What was the thinking behind the change. What considerations made it desirable in Fantasy?

I'm always interested in design processes.
It's better.

The point values for Rabble and Bow Levy were a little high for what you were getting; the mod to the movement rate fixed that up.
DK
chris6
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Re: Increased Movement Rate in Fantasy Triumph

Post by chris6 » Sun Sep 11, 2022 9:15 am

David Kuijt wrote:
Fri Sep 09, 2022 2:50 pm
chris6 wrote:
Fri Sep 09, 2022 9:41 am
I hate it if rules that work so perfect being changed! :twisted:
There is no change. You can't get upset about a change that might, or might not, happen in the future. We might get lucky, and the sun will go supernova and we'll all be killed and you will have gotten upset for nothing!
You saved my day! :lol:
RogerCooper
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Re: Increased Movement Rate in Fantasy Triumph

Post by RogerCooper » Wed Sep 28, 2022 2:19 am

The slowness of Bow Levy made them problematic in play. They slowed the whole line down and didn't fight well. I would generally use them as camp guards.
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