Shooting
Posted: Mon Jan 09, 2017 6:18 am
Unless we're missing something, the Early Access edition has no requirement for elements to to shoot back if shot at, if able. Correct?
Playing a game with two shooty armies on Saturday, we found the shooting rules vague on a number of points:
When do you declare targets? Does all shooting have to be declared before any is resolved? Can one player change his mind about what his elements shoot at once the opponent has declared his? If shooting is declared "as it happens", can a nonphasing player told to resolve combat with a given stand "activate" other stands as supports, and if so can he change the primary shooter to another stand than that which was nominated?
It did strike us that shooting would be simpler and frequently more reasonable if elements had to shoot at the target straight ahead of its centre, or the one closest to there. Artillery may need to be exempt.
Also, measuring the range along one edge of the path means that two lines of Archers at just under 3 MU apart can or cannot shoot at one another depending on alignment. This is surely a bug.
The shooting arc restriction of 1 base width to either side apparently only affects Artillery, since the measuring along the edge of a path already restricts shooters with a 3 MU range to shoot up to 2 MU to the side (since the path segment from the shooter's centre will only reach 2 MU to the side of the stand's flank in the degenerate case of zero perpendicular distance).
Playing a game with two shooty armies on Saturday, we found the shooting rules vague on a number of points:
When do you declare targets? Does all shooting have to be declared before any is resolved? Can one player change his mind about what his elements shoot at once the opponent has declared his? If shooting is declared "as it happens", can a nonphasing player told to resolve combat with a given stand "activate" other stands as supports, and if so can he change the primary shooter to another stand than that which was nominated?
It did strike us that shooting would be simpler and frequently more reasonable if elements had to shoot at the target straight ahead of its centre, or the one closest to there. Artillery may need to be exempt.
Also, measuring the range along one edge of the path means that two lines of Archers at just under 3 MU apart can or cannot shoot at one another depending on alignment. This is surely a bug.
The shooting arc restriction of 1 base width to either side apparently only affects Artillery, since the measuring along the edge of a path already restricts shooters with a 3 MU range to shoot up to 2 MU to the side (since the path segment from the shooter's centre will only reach 2 MU to the side of the stand's flank in the degenerate case of zero perpendicular distance).