Warriors Shattering
Posted: Wed Dec 28, 2016 10:38 pm
I recently played the Marian Romans against the early Germans - basically a straight up infantry battle. The Romans survived the initial onslaught of the Germans but then were destroyed as the German warriors shattered the legions (elite and heavy foot) every time they beat them (not doubled). Historically, that just doesn't feel right.
In Rules Section 62.2 it states that warriors and warbands shatter elite and heavy foot (and others) when they win (not double, just when they win). I can accept that warriors and warbands can shatter disciplined infantry but only during the INITIAL charge (or round of combat). If the elite or heavy foot survive that initial round then they should have a big advantage over the warbands and warriors. Historically these warriors and warbands relied on the initial impact to break their enemies. If they got into a slugging match they were likely going to lose (i.e. they could no longer break their opponents with their ferocity, charge impact, etc.).
I think that perhaps some of the shatter rules should be limited to initial contact.
Medieval knights would probably have the same type of issue. Their initial charge is devastating; however, if they get caught up in melee their ability to shatter their opponent is greatly reduced or non-existent.
Can anyone explain why limiting the shatter to the initial round of combat would be a bad rule?
In Rules Section 62.2 it states that warriors and warbands shatter elite and heavy foot (and others) when they win (not double, just when they win). I can accept that warriors and warbands can shatter disciplined infantry but only during the INITIAL charge (or round of combat). If the elite or heavy foot survive that initial round then they should have a big advantage over the warbands and warriors. Historically these warriors and warbands relied on the initial impact to break their enemies. If they got into a slugging match they were likely going to lose (i.e. they could no longer break their opponents with their ferocity, charge impact, etc.).
I think that perhaps some of the shatter rules should be limited to initial contact.
Medieval knights would probably have the same type of issue. Their initial charge is devastating; however, if they get caught up in melee their ability to shatter their opponent is greatly reduced or non-existent.
Can anyone explain why limiting the shatter to the initial round of combat would be a bad rule?