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Panic move and difficult terrain

Posted: Sat Nov 04, 2017 11:29 am
by Fab
After a close combat in open terrain, a Mounted element (e.g. a Horse Bow) has to perform a panic move.

So it falls back, turns in place and then it should make a full tactical move (8 MU) but, at a distance of 2 MU it meets a Wooded Hill.

Does it move one additional MU for a total of 3 (tactical move in difficult terrain) or 6 additional MU for a total of 8 (tactical move in open terrain) ?

What if the Wooded Hill is at a distance of 3 MU ?

Cheers
Fab

Re: Panic move and difficult terrain

Posted: Sat Nov 04, 2017 3:26 pm
by Spencer
Step 3 of a panic move is the equivalent of a full tactical move.

Rule for mounted tactical move in DT:
32.2 Mounted troops have a move distance of 3 MU if
any part of their move is in or through difficult
terrain.

So if the DT is at 2mu distance ...HB end at 1mu into the DT. If DT is at 3mu distance...HB will stop on the edge of the DT.

Re: Panic move and difficult terrain

Posted: Sat Nov 04, 2017 3:59 pm
by Fab
Ok, thanks

Re: Panic move and difficult terrain

Posted: Tue Jan 23, 2018 12:35 pm
by Andreas Johansson
What if meets the wooded hill after 4 MU? If reduced to just 3 MU it wouldn't reach the slowing terrain so should move 8 MU so it does reach the slowing terrain ...

The sensible solution is that it stops at the edge of the terrain, but do the rules actually come out and state this somewhere?

Re: Panic move and difficult terrain

Posted: Tue Jan 23, 2018 4:16 pm
by Rod
I think that is the cleanest solution simplest solution.... They would stop at the edge of the terrain having moved the maximum distance possible.

However, I might pose that if a unit panics into difficult terrain, it goes into the terrain, either just into the edge or a full move ignoring terrain penalties. Why? it's a panic move and not an orderly march, the player now has potentially even more difficulty getting that unit back into action if it is a mounted unit.

Just thinking out loud here.

Re: Panic move and difficult terrain

Posted: Tue Jan 23, 2018 8:14 pm
by Fab
Rod wrote:I think that is the cleanest solution simplest solution.... They would stop at the edge of the terrain having moved the maximum distance possible.

However, I might pose that if a unit panics into difficult terrain, it goes into the terrain, either just into the edge or a full move ignoring terrain penalties. Why? it's a panic move and not an orderly march, the player now has potentially even more difficulty getting that unit back into action if it is a mounted unit.

Just thinking out loud here.
This was my idea when I opened the thread : a panic move is not an intentional, tactical move so a different approach could be chosen.

And, as point 4.1 is still there, I'm ok :D :D

My two cents