Panic move and difficult terrain

A place to ask specific rules questions about TRIUMPH!
Post Reply
User avatar
Fab
Squire
Posts: 69
Joined: Fri Dec 16, 2016 8:46 am
Location: Milan, Italy

Panic move and difficult terrain

Post by Fab » Sat Nov 04, 2017 11:29 am

After a close combat in open terrain, a Mounted element (e.g. a Horse Bow) has to perform a panic move.

So it falls back, turns in place and then it should make a full tactical move (8 MU) but, at a distance of 2 MU it meets a Wooded Hill.

Does it move one additional MU for a total of 3 (tactical move in difficult terrain) or 6 additional MU for a total of 8 (tactical move in open terrain) ?

What if the Wooded Hill is at a distance of 3 MU ?

Cheers
Fab
User avatar
Spencer
Squire
Posts: 85
Joined: Tue Dec 13, 2016 11:37 am

Re: Panic move and difficult terrain

Post by Spencer » Sat Nov 04, 2017 3:26 pm

Step 3 of a panic move is the equivalent of a full tactical move.

Rule for mounted tactical move in DT:
32.2 Mounted troops have a move distance of 3 MU if
any part of their move is in or through difficult
terrain.

So if the DT is at 2mu distance ...HB end at 1mu into the DT. If DT is at 3mu distance...HB will stop on the edge of the DT.
User avatar
Fab
Squire
Posts: 69
Joined: Fri Dec 16, 2016 8:46 am
Location: Milan, Italy

Re: Panic move and difficult terrain

Post by Fab » Sat Nov 04, 2017 3:59 pm

Ok, thanks
User avatar
Andreas Johansson
Companion-at-Arms
Posts: 269
Joined: Sat Jan 07, 2017 8:40 pm

Re: Panic move and difficult terrain

Post by Andreas Johansson » Tue Jan 23, 2018 12:35 pm

What if meets the wooded hill after 4 MU? If reduced to just 3 MU it wouldn't reach the slowing terrain so should move 8 MU so it does reach the slowing terrain ...

The sensible solution is that it stops at the edge of the terrain, but do the rules actually come out and state this somewhere?
User avatar
Rod
Grand Master WGC
Posts: 916
Joined: Mon Dec 12, 2016 3:29 pm

Re: Panic move and difficult terrain

Post by Rod » Tue Jan 23, 2018 4:16 pm

I think that is the cleanest solution simplest solution.... They would stop at the edge of the terrain having moved the maximum distance possible.

However, I might pose that if a unit panics into difficult terrain, it goes into the terrain, either just into the edge or a full move ignoring terrain penalties. Why? it's a panic move and not an orderly march, the player now has potentially even more difficulty getting that unit back into action if it is a mounted unit.

Just thinking out loud here.
User avatar
Fab
Squire
Posts: 69
Joined: Fri Dec 16, 2016 8:46 am
Location: Milan, Italy

Re: Panic move and difficult terrain

Post by Fab » Tue Jan 23, 2018 8:14 pm

Rod wrote:I think that is the cleanest solution simplest solution.... They would stop at the edge of the terrain having moved the maximum distance possible.

However, I might pose that if a unit panics into difficult terrain, it goes into the terrain, either just into the edge or a full move ignoring terrain penalties. Why? it's a panic move and not an orderly march, the player now has potentially even more difficulty getting that unit back into action if it is a mounted unit.

Just thinking out loud here.
This was my idea when I opened the thread : a panic move is not an intentional, tactical move so a different approach could be chosen.

And, as point 4.1 is still there, I'm ok :D :D

My two cents
Post Reply