Search found 64 matches

by MarkusB
Sun Jan 08, 2017 1:58 pm
Forum: General Rules Discussion
Topic: One gentle hill in arable?
Replies: 3
Views: 3950

Re: One gentle hill in arable?

A-ha, got it. Now it makes sense. And after all, 'arable' inhabitants worth their salt should already have planted grapes on all gentle hills close by... :-)
by MarkusB
Sun Jan 08, 2017 9:26 am
Forum: Army List Discussions
Topic: Hoplite depth
Replies: 4
Views: 4111

Re: Hoplite depth

OK, just for the fun of it, I thought about how I would do it... Hoplite Infantry (0 points) -All heavy and elite infantry described as hoplites in the army list must take this card. 1) Rear support: hoplites get +1 in close combat only VS other hopites if supported by a stand of the same type. 2) E...
by MarkusB
Sat Jan 07, 2017 9:11 pm
Forum: Army List Discussions
Topic: Hoplite depth
Replies: 4
Views: 4111

Re: Hoplite depth

@David Kuijt- I agree, rear support for all heavy foot definitely doesn't seem the right way to fix this, while ad-hoc battle cards can do the trick. With one caveat: an 'hoplite depth' battle card should also refer to Elite infantry rear support - if it doesn't, Spartiates and the Sacred Band would...
by MarkusB
Fri Jan 06, 2017 11:26 pm
Forum: Army List Discussions
Topic: Early Imperial Roman Auxilia as Raiders
Replies: 11
Views: 8171

Early Imperial Roman Auxilia as Raiders

It seems generally accepted that Auxilia was better suited than legionaries to fight those troops which are classified as warriors or warbands in Triumph! (or at least more affordable to lose). But raiders are neither: they cost the same points as legions do, and they are slightly worse for fighting...
by MarkusB
Fri Jan 06, 2017 11:13 pm
Forum: General Rules Discussion
Topic: One gentle hill in arable?
Replies: 3
Views: 3950

One gentle hill in arable?

It seems like you can only choose one gentle hill in arable topography, but any number of steep/wooded hills... I don't understand the aim of this rule.
by MarkusB
Fri Jan 06, 2017 11:01 pm
Forum: Army List Discussions
Topic: Hoplite depth
Replies: 4
Views: 4111

Hoplite depth

The vast majority of hoplite infantry, with very few exceptions (e.g. a portion of the Syracusan and Estruscan ones IIRC) are classed as Heavy Infantry. The very best are classed Elite Infantry. I think this is perfectly reasonable given the foot-vs-foot emphasis prevalent in the era, but there's st...
by MarkusB
Tue Dec 27, 2016 10:07 pm
Forum: Rules Questions
Topic: On ZOCs and their effects
Replies: 9
Views: 6651

Re: On ZOCs and their effects

Thanks for the explanation, and good point about the semi-transparent ZOC... It seems a really solid solution. But I have a follow-up question: when and if ZOC is blocked, is the resulting 'blocked' ZOC a rectangular area (of 2MU x less than 2MU) projecting itself directly forward from the front edg...
by MarkusB
Tue Dec 27, 2016 9:52 pm
Forum: Rules Questions
Topic: Passing Through
Replies: 3
Views: 3706

Re: Passing Through

Just to facilitate the discussion, the relevant sentences are: 33.3 - A stand may only pass through friendly stands when moving as a single stand. 67.3 - [...] Group moves passing through friends are only possible if the moving group is entirely composed of skirmishers. Article 67 describe the 'pass...
by MarkusB
Tue Dec 27, 2016 9:40 pm
Forum: Rules Questions
Topic: Time of conforming
Replies: 18
Views: 11696

Re: Time of conforming

Hi Fab, I think our readings coincide in substance if not in wording... Good point about including 42.2 a/b/c in the flowchart. You're also right about article 42 not explicitly mentioning "proper" contact (it just says 'if contacted')... But still I think that it only applies to 'non-proper' contac...
by MarkusB
Thu Dec 22, 2016 8:06 am
Forum: Rules Questions
Topic: Aligning in difficult terrain
Replies: 7
Views: 5441

Re: Aligning in difficult terrain

You're welcome... But it's quite clear, from the text itself and from your answers here, that these rules well deserve the effort. They might be a bit unpolished now, but I suspect they will become the best fast-play, generalistic "3000 BC-1500 AD" set (at least according to my tastes). Keep on the ...