Search found 151 matches

by Bill Hupp
Tue Jun 05, 2018 8:54 pm
Forum: Battle Reports and AAR
Topic: Nashcon
Replies: 1
Views: 99

Re: Nashcon

I really like the look of the troops on the larger bases.
by Bill Hupp
Tue Jun 05, 2018 2:14 pm
Forum: Battle Reports and AAR
Topic: Conan at Nashcon
Replies: 6
Views: 272

Re: Conan at Nashcon

All hail King Ralph! And Paul Potter!
by Bill Hupp
Tue Jun 05, 2018 2:13 pm
Forum: Terrain and Map Building
Topic: Building Hastings Battlefield
Replies: 25
Views: 647

Re: Building Hastings Battlefield

Rod,

I think your hill will be generic enough to use for other things.
by Bill Hupp
Tue Jun 05, 2018 2:09 pm
Forum: Painting Miniatures
Topic: Priming with Gesso
Replies: 1
Views: 100

Re: Priming with Gesso

We have a lot of people using Gesso in our group with good results reported.
by Bill Hupp
Fri May 25, 2018 3:08 pm
Forum: General Rules Discussion
Topic: Variable Victory Conditions
Replies: 11
Views: 349

Re: Variable Victory Conditions

DK: I like the way you separate out the impact on the game from the impact on historical nature of the game. I got to this suggestion thinking about how historical battles vary in terms of when one side gets to that tipping point. I was generalizing the rule just a bit beyond what you might do for a...
by Bill Hupp
Thu May 17, 2018 4:04 pm
Forum: General Rules Discussion
Topic: Variable Victory Conditions
Replies: 11
Views: 349

Re: Variable Victory Conditions

DK and Rod, Thanks for your thoughts. Of course I agree that points aren't casualties, just an abstraction, at best a measure of broken units. It definietly adds more uncertainty. And more chaos in a game is fun for some and not for others. In a game system where the reference is always made to roll...
by Bill Hupp
Wed May 16, 2018 6:33 pm
Forum: General Rules Discussion
Topic: Variable Victory Conditions
Replies: 11
Views: 349

Variable Victory Conditions

Could non-tournament victory conditions be variable? 1/3rd points make sense, but real battles had all types of results in terms of at what point the losing side gives up. Grand Triumph uses half the points for victory (with the demoralization of commands at 1/3 coming into play too.) Variable victo...
by Bill Hupp
Sun May 13, 2018 8:54 pm
Forum: Miniatures Review and Figure Questions
Topic: Celtic rabble
Replies: 2
Views: 235

Re: Celtic rabble

We would hope to have these naked guys ready for sale in the near future.
(Hoping for 3-4 months of quiet on the family front.)

T&R Gauls and Early Germans

IMG_2605.jpg
IMG_2605.jpg (67.83 KiB) Viewed 160 times

IMG_2603.jpg
IMG_2603.jpg (74.56 KiB) Viewed 160 times
by Bill Hupp
Sat May 12, 2018 1:55 pm
Forum: Camps, Scratch-building and Modeling
Topic: Differentiating similar Troop Type
Replies: 7
Views: 266

Re: Differentiating similar Troop Type

DK, It was Hastings that triggered the specific thought, but it’s really a generic question. (I did convert some 3BW Archers from the legacy system to skirmishers in Triumph! By popping off the middle figure to have enough archer skirmishers.) The long established WRG basing standards are a blessing...
by Bill Hupp
Sat May 12, 2018 12:44 am
Forum: Camps, Scratch-building and Modeling
Topic: Differentiating similar Troop Type
Replies: 7
Views: 266

Differentiating similar Troop Type

Any clever ideas on how to differentiate troop types based the same way? Heavy foot and Elite foot seem to be the biggest issue, particularly for newer players and when playing bigger games like Grand Triumph!

Not a biggie, but wondering if others have ideas.

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