We had hoped to be releasing the final version PDF of Triumph at this point. However, we decided to release this January update because of a significant change that we made and we'd like to get feedback on it before we wrap things up.
During playtesting, we found that we were not entirely happy with the way that shooting worked, especially in games that involved large numbers of Archers on each side. In particular, we felt that the rules for combining the shooting of multiple stands were awkward and unintuitive when multiple stands from one side were shooting at multiple stands from the other side. In addition, we found that the rules had accumulated a significant number of special cases and exceptions that were stuffed in the Tactical Factors for Distant Shooting.
We addressed these problems by rethinking the way that shooting works. Here's the quick summary:
- All distant shooting is now by individual stand (no combined shooting).
- Shooting is in a single direction; the target stand does not shoot back as part of the combat. Two stands of Archers exchanging shots with one another will be resolved as two separate combats, one in each direction.
- Combat factors for distant shooting are separate from combat factors for close combat.
More about the changes to distant shooting on this thread:
In addition to the changes to distant shooting, the January 2018 update includes the following changes to the Triumph Rules document:
MINOR CHANGES AND CLEAN-UP
- Clarified command point cost for forming column in difficult terrain
- Small change in how to measure distance during distant shooting
- Modified the supplemental diagrams for ZOC to better illustrate how ZOC is blocked or not blocked in various situations
FORMATTING AND DESIGN
- Table of Contents has been simplified--only shows top level headers
- Added index