Search found 1441 matches

by David Kuijt
Mon Oct 19, 2020 1:24 pm
Forum: General Rules Discussion
Topic: Sub-commanders in normal 48pt Triumph
Replies: 7
Views: 5928

Re: Sub-commanders in normal 48pt Triumph

I've been playing a lot of Alexander the Great vs. battles (Greeks, Thrace, Persians) and one thing that is very difficult to represent is the way that Alexander typically led from the right wing. He would entrust the left wing to his general Parmenion. If played that way, the left flank quickly ge...
by David Kuijt
Mon Oct 19, 2020 12:46 pm
Forum: Newbie Questions
Topic: Take the Chevy to the levy but the LEVY RUN DRY!
Replies: 4
Views: 2858

Re: Take the Chevy to the levy but the LEVY RUN DRY!

Depends upon the foe, and that's true for almost all troop types. A major part of the strategy with Triumph is to decide where you are going to allocate your command points as the game evolves. Nobody ever has enough. This is often described as choosing where on the battlefield you are going to win,...
by David Kuijt
Mon Oct 19, 2020 12:06 pm
Forum: Army List Discussions
Topic: Komnenan reformed list question
Replies: 4
Views: 2302

Re: Komnenan reformed list question

Wouldn't the list have an Artillery stand option seeing as the siege train was well known at the time. Thanks Triumph isn't a siege game -- artillery stands are only available for armies who show evidence of using it in field battles. Almost every army throughout the world who fought against castle...
by David Kuijt
Fri Oct 16, 2020 5:16 pm
Forum: Campaigns and Battle Scenarios
Topic: Battle of Granacius for Triumph Normal
Replies: 9
Views: 6294

Re: Battle of Granacius for Triumph Normal

If you mean stream rules, Yes. Rivers can be impassable and thus I feel it is necessary to detail what the river's conditions are. Right -- trying to fight across a river with moving water deeper than maybe 24", against armed resistance, would be a nightmare. I've forded creeks no deeper than that ...
by David Kuijt
Fri Oct 16, 2020 2:42 pm
Forum: General Rules Discussion
Topic: Terrain and troop type cards
Replies: 14
Views: 12507

Re: Terrain and troop type cards

I love those terrain cards, Markus. Beautiful, and effective!
by David Kuijt
Fri Oct 16, 2020 12:17 pm
Forum: Fantasy TRIUMPH!
Topic: Undead
Replies: 16
Views: 6684

Re: Undead

Brummbär wrote:
Fri Oct 16, 2020 12:05 pm
My Dwarves and High Elves are already done for Triumph!
Cool.
Brummbär wrote:
Fri Oct 16, 2020 12:05 pm
For the battle cards: guess you are referring to cards which are "in the works" for the fantasy adaption, right?
Yup. Most of the battle cards are pretty solid, although the point values might still change with further testing.
by David Kuijt
Fri Oct 16, 2020 12:14 pm
Forum: Fantasy TRIUMPH!
Topic: Undead
Replies: 16
Views: 6684

Re: Undead

If you've already decided to rebase, you have a lot of freedom. Just top of my head, consider this approximate makeup: Zombies: Horde, Fierce. 1.5 points each. Maybe 12 stands or more -- looks like one of your current zombie stands would make at least two Zombie Horde stands for Triumph. Skeleton Ar...
by David Kuijt
Fri Oct 16, 2020 11:55 am
Forum: Fantasy TRIUMPH!
Topic: Undead
Replies: 16
Views: 6684

Re: Undead

Nice! For wolves, or ghosts, or undead, or left-handed sticklebacks, the approach is the same: figure out how they fight, and put them in that bucket. Zombies -- Horde. Ponderous and cheap; if you want the feel of unending masses just deploy them in two lines (which you'll probably need to do anyway...
by David Kuijt
Thu Oct 15, 2020 2:19 am
Forum: General Rules Discussion
Topic: Pack Train and Herds
Replies: 3
Views: 4273

Re: Pack Train and Herds

Greyhawk Grognard wrote:
Wed Oct 14, 2020 11:27 pm
I'm wondering if the Pack Train and Herds battle card still requires that the camp be a square?
To reinforce what Rod responded -- where did you get that camps must be square? I've got a hundred camps or more, and none of them are squares. Many of them aren't even rectangles.
by David Kuijt
Mon Oct 12, 2020 4:55 pm
Forum: General Rules Discussion
Topic: Pike vs Spear
Replies: 17
Views: 11579

Re: Pike vs Spear

[Pilum functionality removed for simplicity] This is why I see it valid to rate a good portion of the Roman units as "elite". I appreciate that, but the reality of game design is much more simple. To the best of our understanding, troops are rated as Elite Foot based upon how they performed in batt...