Search found 479 matches

by David Kuijt
Fri Jan 19, 2018 8:44 pm
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 23
Views: 212

Re: New Shooting Rules

Hmm. Seems like this is particularly advantageous for those of us who prefer to be aggressive with their ranged units. There is now no risk in shooting the opponent's archers, as they can't shoot back (can't tell you how many frustrating times a return volley 6-1'ed me, while I internally cried out...
by David Kuijt
Fri Jan 19, 2018 8:39 pm
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 23
Views: 212

Re: New Shooting Rules

Not wild about splitting combat values, but it's a small price to pay for a better overall game. And hey, archers can 1-v-1 close order foot now. That was one of the big things -- in the old system archers could attack Thorakitaoi or EIRoman Auxilia (in mail, helmets, and big shield, with lots of t...
by David Kuijt
Fri Jan 19, 2018 1:31 pm
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 23
Views: 212

Re: New Shooting Rules

Thanks for the suggestions, Andreas. We appreciate your input. A presentation suggestion: on the QRS for shooting factors, it says "All Foot/Mounted (except those below)" - might be preferable to list the exceptions first and then "Other Foot/Mounted"? That's a tough call either ...
by David Kuijt
Fri Jan 19, 2018 5:26 am
Forum: Army List Discussions
Topic: HYW English
Replies: 1
Views: 23

Re: HYW English

Knights with the ability to dismount during deployment (NOT afterwards) have the Deployment Dismounting battle card. That costs 1/2 point per such knight (round costs up). You have to take all of them or none of them with the ability (battle card); you can't say "I'm only paying for these two a...
by David Kuijt
Thu Jan 18, 2018 9:19 pm
Forum: Event and Tournament Announcements
Topic: SIGNUP for Chariot Supremacy! Campaign Theme (Cold Wars: March 2018)
Replies: 16
Views: 410

Re: SIGNUP for Chariot Supremacy! Campaign Theme (Cold Wars: March 2018)

I would like to be a Hittite or Mycenaen; I have armies for both; or Middle Assyrian and Mitanni as alternates. I better sign up for something before everything is gone. And I could still be a viceroy of Kush if no one else wants it..... The above seems like mostly musing, which is all good, but do...
by David Kuijt
Thu Jan 18, 2018 9:12 pm
Forum: Product Discussion - Ask questions and talk about WGC Products
Topic: January 2018 Rules Update
Replies: 2
Views: 65

Re: January 2018 Rules Update

I do wonder whether Pavisiers are considered to be primarily archers using a shield/spear wall for increased protection from HTH combat, or are using the shields primarily for protection from bowfire? As the factors stand now the Pavise protects in HTH combat against infantry, but not against mount...
by David Kuijt
Thu Jan 18, 2018 3:43 pm
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 23
Views: 212

Re: New Shooting Rules

Salutations, gentlefolk ! Noted the bad news for balistarii in the new rules. A - Artillery beating Elephants no longer leaves them shattered and dead; now only makes them recoil. As Jack says, that isn't bad news for Artillery. With their movement rate and recoil distance and the extra pip to move...
by David Kuijt
Wed Jan 17, 2018 11:44 am
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 23
Views: 212

Re: New Shooting Rules

I like the new shooting system. After reading the new shooting rules I wonder why the previous rules were so complicated. Thank you. We had the same feeling. BUT... ... now archers are too powerful IMHO against Knights and I will keep on deploying "Archers in Triads" because it's much bet...
by David Kuijt
Tue Jan 16, 2018 7:11 pm
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 23
Views: 212

Re: New Shooting Rules

When we play tested them we liked the fact that the Archers could be deployed in a much more "realistic" fashion and spread out across your battle line instead of trying to move all the archers around like a concentrated mobile machine gun nest :)' Right. The best old-system deployment wa...
by David Kuijt
Tue Jan 16, 2018 6:24 pm
Forum: General Rules Discussion
Topic: New Shooting Rules
Replies: 23
Views: 212

Re: New Shooting Rules

Glad to see the new shooting rules, they sound good Jack. They solve a huge number of problems that we had been nagging at us. Using the close combat values for shooting caused a bunch of weirdnesses, like Elite Foot being immune to damage from missile fire, and the shooting support rules were very...

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